setup_mpatch_cffi.py
author Mads Kiilerich <madski@unity3d.com>
Sun, 09 Oct 2016 15:54:42 +0200
changeset 30114 ad43458d3529
parent 29871 90af59b40d8a
permissions -rw-r--r--
eol: store and reuse pattern matchers instead of creating in tight loop More "right" and more efficient.

from __future__ import absolute_import

import cffi
import os

ffi = cffi.FFI()
mpatch_c = os.path.join(os.path.join(os.path.dirname(__file__), 'mercurial',
                                     'mpatch.c'))
ffi.set_source("_mpatch_cffi", open(mpatch_c).read(),
               include_dirs=["mercurial"])
ffi.cdef("""

struct mpatch_frag {
       int start, end, len;
       const char *data;
};

struct mpatch_flist {
       struct mpatch_frag *base, *head, *tail;
};

extern "Python" struct mpatch_flist* cffi_get_next_item(void*, ssize_t);

int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist** res);
ssize_t mpatch_calcsize(size_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
static int mpatch_apply(char *buf, const char *orig, size_t len,
                        struct mpatch_flist *l);
struct mpatch_flist *mpatch_fold(void *bins,
                       struct mpatch_flist* (*get_next_item)(void*, ssize_t),
                       ssize_t start, ssize_t end);
""")

if __name__ == '__main__':
    ffi.compile()