view mercurial/bitmanipulation.h @ 30444:b1ce25a40826

posix: move checkexec test file to .hg/cache This avoids unnecessary churn in the working directory. It is not necessarily a fully valid assumption that .hg/cache is on the same filesystem as the working directory, but I think it is an acceptable approximation. It could also be the case that different parts of the working directory is on different mount points so checking in the root folder could also be wrong.
author Mads Kiilerich <madski@unity3d.com>
date Thu, 17 Nov 2016 12:59:36 +0100
parents 284d742e5611
children b4356d1cf3e4
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#ifndef _HG_BITMANIPULATION_H_
#define _HG_BITMANIPULATION_H_

#include "compat.h"

static inline uint32_t getbe32(const char *c)
{
	const unsigned char *d = (const unsigned char *)c;

	return ((d[0] << 24) |
		(d[1] << 16) |
		(d[2] << 8) |
		(d[3]));
}

static inline int16_t getbeint16(const char *c)
{
	const unsigned char *d = (const unsigned char *)c;

	return ((d[0] << 8) |
		(d[1]));
}

static inline uint16_t getbeuint16(const char *c)
{
	const unsigned char *d = (const unsigned char *)c;

	return ((d[0] << 8) |
		(d[1]));
}

static inline void putbe32(uint32_t x, char *c)
{
	c[0] = (x >> 24) & 0xff;
	c[1] = (x >> 16) & 0xff;
	c[2] = (x >> 8) & 0xff;
	c[3] = (x) & 0xff;
}

static inline double getbefloat64(const char *c)
{
	const unsigned char *d = (const unsigned char *)c;
	double ret;
	int i;
	uint64_t t = 0;
	for (i = 0; i < 8; i++) {
		t = (t<<8) + d[i];
	}
	memcpy(&ret, &t, sizeof(t));
	return ret;
}

#endif