Mercurial > hg
view mercurial/bitmanipulation.h @ 30444:b1ce25a40826
posix: move checkexec test file to .hg/cache
This avoids unnecessary churn in the working directory.
It is not necessarily a fully valid assumption that .hg/cache is on the same
filesystem as the working directory, but I think it is an acceptable
approximation. It could also be the case that different parts of the working
directory is on different mount points so checking in the root folder could
also be wrong.
author | Mads Kiilerich <madski@unity3d.com> |
---|---|
date | Thu, 17 Nov 2016 12:59:36 +0100 |
parents | 284d742e5611 |
children | b4356d1cf3e4 |
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#ifndef _HG_BITMANIPULATION_H_ #define _HG_BITMANIPULATION_H_ #include "compat.h" static inline uint32_t getbe32(const char *c) { const unsigned char *d = (const unsigned char *)c; return ((d[0] << 24) | (d[1] << 16) | (d[2] << 8) | (d[3])); } static inline int16_t getbeint16(const char *c) { const unsigned char *d = (const unsigned char *)c; return ((d[0] << 8) | (d[1])); } static inline uint16_t getbeuint16(const char *c) { const unsigned char *d = (const unsigned char *)c; return ((d[0] << 8) | (d[1])); } static inline void putbe32(uint32_t x, char *c) { c[0] = (x >> 24) & 0xff; c[1] = (x >> 16) & 0xff; c[2] = (x >> 8) & 0xff; c[3] = (x) & 0xff; } static inline double getbefloat64(const char *c) { const unsigned char *d = (const unsigned char *)c; double ret; int i; uint64_t t = 0; for (i = 0; i < 8; i++) { t = (t<<8) + d[i]; } memcpy(&ret, &t, sizeof(t)); return ret; } #endif