view .editorconfig @ 32205:b4e1e30528c7 stable

graft: fix graft across merges of duplicates of grafted changes Graft used findmissingrevs to find the candidates for graft duplicates in the destination. That function operates with the constraint: 1. N is an ancestor of some node in 'heads' 2. N is not an ancestor of any node in 'common' For our purpose, we do however have to work correctly in cases where the graft set has multiple roots or where merges between graft ranges are skipped. The only changesets we can be sure doesn't have ancestors that are grafts of any changeset in the graftset, are the ones that are common ancestors of *all* changesets in the graftset. We thus need: 2. N is not an ancestor of all nodes in 'common' This change will graft more correctly, but it will also in some cases make graft slower by making it search through a bigger and unnecessary large sets of changes to find duplicates. In the general case of grafting individual or linear sets, we do the same amount of work as before.
author Mads Kiilerich <madski@unity3d.com>
date Thu, 11 May 2017 17:18:40 +0200
parents d30fdd6d1bf7
children 1d6066336d7b
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# See http://EditorConfig.org for the specification

root = true

[*.py]
indent_size = 4
indent_style = space
trim_trailing_whitespace = true

[*.{c,h}]
indent_size = 8
indent_style = tab
trim_trailing_whitespace = true