mercurial/mpatch.h
author Mads Kiilerich <madski@unity3d.com>
Sat, 08 Oct 2016 00:59:40 +0200
changeset 30141 c01acee367ec
parent 29749 155f0cc3f813
child 34800 761355833867
permissions -rw-r--r--
largefiles: when setting/clearing x bit on largefiles, don't change other bits It is only the X bit that it matters to copy from the standin to the largefile in the working directory. While it generally doesn't do any harm to copy the whole mode, it is also "wrong" to copy more than the X bit we care about. It can make a difference if someone should try to handle largefiles differently, such as marking them read-only. Thus, do similar to what utils.setflags does and set the X bit where there are R bits and obey umask.

#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_

#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1

struct mpatch_frag {
	int start, end, len;
	const char *data;
};

struct mpatch_flist {
	struct mpatch_frag *base, *head, *tail;
};

int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist** res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
	struct mpatch_flist *l);
struct mpatch_flist *mpatch_fold(void *bins,
	struct mpatch_flist* (*get_next_item)(void*, ssize_t),
	ssize_t start, ssize_t end);

#endif