view tests/test-debugrename.t @ 30141:c01acee367ec

largefiles: when setting/clearing x bit on largefiles, don't change other bits It is only the X bit that it matters to copy from the standin to the largefile in the working directory. While it generally doesn't do any harm to copy the whole mode, it is also "wrong" to copy more than the X bit we care about. It can make a difference if someone should try to handle largefiles differently, such as marking them read-only. Thus, do similar to what utils.setflags does and set the X bit where there are R bits and obey umask.
author Mads Kiilerich <madski@unity3d.com>
date Sat, 08 Oct 2016 00:59:40 +0200
parents 5d9bc49b0b1e
children 55c6ebd11cb9
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  $ hg init
  $ echo a > a
  $ hg ci -Am t
  adding a

  $ hg mv a b
  $ hg ci -Am t1
  $ hg debugrename b
  b renamed from a:b789fdd96dc2f3bd229c1dd8eedf0fc60e2b68e3

  $ hg mv b a
  $ hg ci -Am t2
  $ hg debugrename a
  a renamed from b:37d9b5d994eab34eda9c16b195ace52c7b129980

  $ hg debugrename --rev 1 b
  b renamed from a:b789fdd96dc2f3bd229c1dd8eedf0fc60e2b68e3