rust-index: use a `BitVec` instead of plain `Vec` for heads computation
The `Vec` method uses one byte per revision, this uses 1 per 8 revisions,
which improves our memory footprint. For large graphs (10+ millions), this
can make a measurable difference server-side.
I have seen no measurable impact on execution speed.
{
// Enforcing
"eqeqeq" : true, // true: Require triple equals (===) for comparison
"forin" : true, // true: Require filtering for..in loops with obj.hasOwnProperty()
"freeze" : true, // true: prohibits overwriting prototypes of native objects such as Array, Date etc.
"nonbsp" : true, // true: Prohibit "non-breaking whitespace" characters.
"undef" : true, // true: Require all non-global variables to be declared (prevents global leaks)
// Environments
"browser" : true // Web Browser (window, document, etc)
}