rust-index: use a `BitVec` instead of plain `Vec` for heads computation
The `Vec` method uses one byte per revision, this uses 1 per 8 revisions,
which improves our memory footprint. For large graphs (10+ millions), this
can make a measurable difference server-side.
I have seen no measurable impact on execution speed.
import os
import time
class mocktime:
def __init__(self, increment):
self.time = 0
self.increment = [float(s) for s in increment.split()]
self.pos = 0
def __call__(self):
self.time += self.increment[self.pos % len(self.increment)]
self.pos += 1
return self.time
def uisetup(ui):
time.time = mocktime(os.environ.get('MOCKTIME', '0.1'))