view contrib/fuzz/dirstate.cc @ 44011:c627f1b2f3c3

rust-index: handle `MixedIndex` in `pyindex_to_graph` On the long run we will want to implement the Graph trait directly in Rust, but for now we take the path with the least amount of change to focus on the coming persistent NodeMap code. We test this new code through with the lazy ancestors code. Differential Revision: https://phab.mercurial-scm.org/D7657
author Pierre-Yves David <pierre-yves.david@octobus.net>
date Thu, 12 Dec 2019 18:11:44 +0100
parents 8766728dbce6
children
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#include <Python.h>
#include <assert.h>
#include <stdlib.h>
#include <unistd.h>

#include <string>

#include "pyutil.h"

extern "C" {

static PYCODETYPE *code;

extern "C" int LLVMFuzzerInitialize(int *argc, char ***argv)
{
	contrib::initpy(*argv[0]);
	code = (PYCODETYPE *)Py_CompileString(R"py(
try:
    dmap = {}
    copymap = {}
    p = parsers.parse_dirstate(dmap, copymap, data)
except Exception as e:
    pass
    # uncomment this print if you're editing this Python code
    # to debug failures.
    # print e
)py",
	                                      "fuzzer", Py_file_input);
	return 0;
}

int LLVMFuzzerTestOneInput(const uint8_t *Data, size_t Size)
{
	PyObject *text =
	    PyBytes_FromStringAndSize((const char *)Data, (Py_ssize_t)Size);
	PyObject *locals = PyDict_New();
	PyDict_SetItemString(locals, "data", text);
	PyObject *res = PyEval_EvalCode(code, contrib::pyglobals(), locals);
	if (!res) {
		PyErr_Print();
	}
	Py_XDECREF(res);
	Py_DECREF(locals);
	Py_DECREF(text);
	return 0; // Non-zero return values are reserved for future use.
}
}