phase: improve retractboundary perf
The existing retractboundary implementation computed the new boundary by walking
all descendants of all existing roots and computing the new roots. This is
O(commits since first root), which on long repos can be hundreds of thousands of
commits.
The new algorithm only updates roots that are greater than the new root
locations. For common operations like commit on a repo with the earliest root
several hundred thousand commits ago, this makes retractboundary go from
1 second to 0.008 seconds.
I tested it by running the test suite with both implementations and checking
that the root results were always the identical.
There was some discussion on IRC about the safety of this (i.e. what if the new
nodes are already part of the phase, etc). I've looked into it and believe this
patch is safe:
1) The old existing code already filters the input nodes to only contain nodes
that require retracting (i.e. we only make node X a new root if the old phase
is less than the target phase), so there's no chance of us adding a
unnecessary root to the phase (unless the input root is made unnecessary by
another root in the same input, but see point #3).
2) Another way of thinking about this is: the only way the new algorithm would
be different from the old algorithm is if it added a root that is a
descendant of an old root (since the old algorithm would've caught this in
the big "roots(%ln::)". At the beginning of the function, when we filter out
roots that already meet the phase criteria, the *definition* of meeting the
phase criteria is "not being a descendant of an existing root". Therefore,
by definition none of the new roots we are processing are descendants of an
existing root.
3) If two nodes are passed in as input, and one node is an ancestor of the other
(and therefore the later node should not be a root), this is still caught by
the 'roots(%ln::)' revset. So there's no chance of an extra root being
introduced that way either.
# pvec.py - probabilistic vector clocks for Mercurial
#
# Copyright 2012 Matt Mackall <mpm@selenic.com>
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2 or any later version.
'''
A "pvec" is a changeset property based on the theory of vector clocks
that can be compared to discover relatedness without consulting a
graph. This can be useful for tasks like determining how a
disconnected patch relates to a repository.
Currently a pvec consist of 448 bits, of which 24 are 'depth' and the
remainder are a bit vector. It is represented as a 70-character base85
string.
Construction:
- a root changeset has a depth of 0 and a bit vector based on its hash
- a normal commit has a changeset where depth is increased by one and
one bit vector bit is flipped based on its hash
- a merge changeset pvec is constructed by copying changes from one pvec into
the other to balance its depth
Properties:
- for linear changes, difference in depth is always <= hamming distance
- otherwise, changes are probably divergent
- when hamming distance is < 200, we can reliably detect when pvecs are near
Issues:
- hamming distance ceases to work over distances of ~ 200
- detecting divergence is less accurate when the common ancestor is very close
to either revision or total distance is high
- this could probably be improved by modeling the relation between
delta and hdist
Uses:
- a patch pvec can be used to locate the nearest available common ancestor for
resolving conflicts
- ordering of patches can be established without a DAG
- two head pvecs can be compared to determine whether push/pull/merge is needed
and approximately how many changesets are involved
- can be used to find a heuristic divergence measure between changesets on
different branches
'''
import base85, util
from node import nullrev
_size = 448 # 70 chars b85-encoded
_bytes = _size / 8
_depthbits = 24
_depthbytes = _depthbits / 8
_vecbytes = _bytes - _depthbytes
_vecbits = _vecbytes * 8
_radius = (_vecbits - 30) / 2 # high probability vectors are related
def _bin(bs):
'''convert a bytestring to a long'''
v = 0
for b in bs:
v = v * 256 + ord(b)
return v
def _str(v, l):
bs = ""
for p in xrange(l):
bs = chr(v & 255) + bs
v >>= 8
return bs
def _split(b):
'''depth and bitvec'''
return _bin(b[:_depthbytes]), _bin(b[_depthbytes:])
def _join(depth, bitvec):
return _str(depth, _depthbytes) + _str(bitvec, _vecbytes)
def _hweight(x):
c = 0
while x:
if x & 1:
c += 1
x >>= 1
return c
_htab = [_hweight(x) for x in xrange(256)]
def _hamming(a, b):
'''find the hamming distance between two longs'''
d = a ^ b
c = 0
while d:
c += _htab[d & 0xff]
d >>= 8
return c
def _mergevec(x, y, c):
# Ideally, this function would be x ^ y ^ ancestor, but finding
# ancestors is a nuisance. So instead we find the minimal number
# of changes to balance the depth and hamming distance
d1, v1 = x
d2, v2 = y
if d1 < d2:
d1, d2, v1, v2 = d2, d1, v2, v1
hdist = _hamming(v1, v2)
ddist = d1 - d2
v = v1
m = v1 ^ v2 # mask of different bits
i = 1
if hdist > ddist:
# if delta = 10 and hdist = 100, then we need to go up 55 steps
# to the ancestor and down 45
changes = (hdist - ddist + 1) / 2
else:
# must make at least one change
changes = 1
depth = d1 + changes
# copy changes from v2
if m:
while changes:
if m & i:
v ^= i
changes -= 1
i <<= 1
else:
v = _flipbit(v, c)
return depth, v
def _flipbit(v, node):
# converting bit strings to longs is slow
bit = (hash(node) & 0xffffffff) % _vecbits
return v ^ (1<<bit)
def ctxpvec(ctx):
'''construct a pvec for ctx while filling in the cache'''
r = ctx.repo()
if not util.safehasattr(r, "_pveccache"):
r._pveccache = {}
pvc = r._pveccache
if ctx.rev() not in pvc:
cl = r.changelog
for n in xrange(ctx.rev() + 1):
if n not in pvc:
node = cl.node(n)
p1, p2 = cl.parentrevs(n)
if p1 == nullrev:
# start with a 'random' vector at root
pvc[n] = (0, _bin((node * 3)[:_vecbytes]))
elif p2 == nullrev:
d, v = pvc[p1]
pvc[n] = (d + 1, _flipbit(v, node))
else:
pvc[n] = _mergevec(pvc[p1], pvc[p2], node)
bs = _join(*pvc[ctx.rev()])
return pvec(base85.b85encode(bs))
class pvec(object):
def __init__(self, hashorctx):
if isinstance(hashorctx, str):
self._bs = hashorctx
self._depth, self._vec = _split(base85.b85decode(hashorctx))
else:
self._vec = ctxpvec(hashorctx)
def __str__(self):
return self._bs
def __eq__(self, b):
return self._vec == b._vec and self._depth == b._depth
def __lt__(self, b):
delta = b._depth - self._depth
if delta < 0:
return False # always correct
if _hamming(self._vec, b._vec) > delta:
return False
return True
def __gt__(self, b):
return b < self
def __or__(self, b):
delta = abs(b._depth - self._depth)
if _hamming(self._vec, b._vec) <= delta:
return False
return True
def __sub__(self, b):
if self | b:
raise ValueError("concurrent pvecs")
return self._depth - b._depth
def distance(self, b):
d = abs(b._depth - self._depth)
h = _hamming(self._vec, b._vec)
return max(d, h)
def near(self, b):
dist = abs(b.depth - self._depth)
if dist > _radius or _hamming(self._vec, b._vec) > _radius:
return False