view tests/test-ui-color.py @ 20412:e584fc30456b

shelve: be quiet when unshelve pulls from the shelve bundle unshelve was quite verbose and it was hard for a user to follow what really was going on. It ended up saying 'added 1 changesets' ... but the user just expected and got pending changes and never saw any changeset. The use of bundles is an implementation detail that we don't have to leak here. Pulling is quite verbose, optimized for pulling many changesets from remote repos - that is not the case here. Instead, set the quiet flag when pulling the bundle - not only when temporarily committing pending changes. The 'finally' restore of ui.quiet is moved to the outer try/finally used for locking.
author Mads Kiilerich <madski@unity3d.com>
date Mon, 10 Feb 2014 00:54:12 +0100
parents ff1586a3adc5
children 2e5be704bc96
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import os
from hgext import color
from mercurial import dispatch, ui

# ensure errors aren't buffered
testui = color.colorui()
testui.pushbuffer()
testui.write(('buffered\n'))
testui.warn(('warning\n'))
testui.write_err('error\n')
print repr(testui.popbuffer())

# test dispatch.dispatch with the same ui object
hgrc = open(os.environ["HGRCPATH"], 'w')
hgrc.write('[extensions]\n')
hgrc.write('color=\n')
hgrc.close()

ui_ = ui.ui()
ui_.setconfig('ui', 'formatted', 'True')

# we're not interested in the output, so write that to devnull
ui_.fout = open(os.devnull, 'w')

# call some arbitrary command just so we go through
# color's wrapped _runcommand twice.
def runcmd():
    dispatch.dispatch(dispatch.request(['version', '-q'], ui_))

runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))
runcmd()
print "colored? " + str(issubclass(ui_.__class__, color.colorui))