view tests/test-addremove.t @ 21128:f4014f646f71

merge: with merge.preferancestor=*, run an auction with bids from ancestors The basic idea is to do the merge planning with all the available ancestors, consider the resulting actions as "bids", make an "auction" and automatically pick the most favourable action for each file. This implements the basic functionality and will only consider "keep" and "get" actions. The heuristics for picking the best action can be tweaked later on. By default it will only pass ctx.ancestor as the single ancestor to calculateupdates. The code path for merging with a single ancestor is not changed.
author Mads Kiilerich <madski@unity3d.com>
date Fri, 28 Feb 2014 02:52:32 +0100
parents 6ef3107c661e
children 9f4778027bc2
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  $ hg init rep
  $ cd rep
  $ mkdir dir
  $ touch foo dir/bar
  $ hg -v addremove
  adding dir/bar
  adding foo
  $ hg -v commit -m "add 1"
  dir/bar
  foo
  committed changeset 0:6f7f953567a2
  $ cd dir/
  $ touch ../foo_2 bar_2
  $ hg -v addremove
  adding dir/bar_2
  adding foo_2
  $ hg -v commit -m "add 2"
  dir/bar_2
  foo_2
  committed changeset 1:e65414bf35c5
  $ cd ../..

  $ hg init sim
  $ cd sim
  $ echo a > a
  $ echo a >> a
  $ echo a >> a
  $ echo c > c
  $ hg commit -Ama
  adding a
  adding c
  $ mv a b
  $ rm c
  $ echo d > d
  $ hg addremove -n -s 50 # issue 1696
  removing a
  adding b
  removing c
  adding d
  recording removal of a as rename to b (100% similar)
  $ hg addremove -s 50
  removing a
  adding b
  removing c
  adding d
  recording removal of a as rename to b (100% similar)
  $ hg commit -mb
  $ cd ..