view tests/test-merge8.t @ 21128:f4014f646f71

merge: with merge.preferancestor=*, run an auction with bids from ancestors The basic idea is to do the merge planning with all the available ancestors, consider the resulting actions as "bids", make an "auction" and automatically pick the most favourable action for each file. This implements the basic functionality and will only consider "keep" and "get" actions. The heuristics for picking the best action can be tweaked later on. By default it will only pass ctx.ancestor as the single ancestor to calculateupdates. The code path for merging with a single ancestor is not changed.
author Mads Kiilerich <madski@unity3d.com>
date Fri, 28 Feb 2014 02:52:32 +0100
parents f2719b387380
children eb586ed5d8ce
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Test for changeset ba7c74081861
(update dirstate correctly for non-branchmerge updates)
  $ hg init a
  $ cd a
  $ echo a > a
  $ hg add a
  $ hg commit -m a
  $ cd ..
  $ hg clone a b
  updating to branch default
  1 files updated, 0 files merged, 0 files removed, 0 files unresolved
  $ cd a
  $ hg mv a b
  $ hg commit -m move
  $ echo b >> b
  $ hg commit -m b
  $ cd ../b
  $ hg pull ../a
  pulling from ../a
  searching for changes
  adding changesets
  adding manifests
  adding file changes
  added 2 changesets with 2 changes to 1 files
  (run 'hg update' to get a working copy)
  $ hg update
  1 files updated, 0 files merged, 1 files removed, 0 files unresolved

  $ cd ..