view tests/test-revert-unknown.t @ 21128:f4014f646f71

merge: with merge.preferancestor=*, run an auction with bids from ancestors The basic idea is to do the merge planning with all the available ancestors, consider the resulting actions as "bids", make an "auction" and automatically pick the most favourable action for each file. This implements the basic functionality and will only consider "keep" and "get" actions. The heuristics for picking the best action can be tweaked later on. By default it will only pass ctx.ancestor as the single ancestor to calculateupdates. The code path for merging with a single ancestor is not changed.
author Mads Kiilerich <madski@unity3d.com>
date Fri, 28 Feb 2014 02:52:32 +0100
parents 4c94b6d0fb1c
children 5c2a4f37eace
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  $ hg init
  $ touch unknown

  $ touch a
  $ hg add a
  $ hg ci -m "1"

  $ touch b
  $ hg add b
  $ hg ci -m "2"

Should show unknown

  $ hg status
  ? unknown
  $ hg revert -r 0 --all
  removing b

Should show unknown and b removed

  $ hg status
  R b
  ? unknown

Should show a and unknown

  $ ls
  a
  unknown