view tests/test-update-renames.t @ 21128:f4014f646f71

merge: with merge.preferancestor=*, run an auction with bids from ancestors The basic idea is to do the merge planning with all the available ancestors, consider the resulting actions as "bids", make an "auction" and automatically pick the most favourable action for each file. This implements the basic functionality and will only consider "keep" and "get" actions. The heuristics for picking the best action can be tweaked later on. By default it will only pass ctx.ancestor as the single ancestor to calculateupdates. The code path for merging with a single ancestor is not changed.
author Mads Kiilerich <madski@unity3d.com>
date Fri, 28 Feb 2014 02:52:32 +0100
parents 39d38f16a3f7
children ef1eb6df7071
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Test update logic when there are renames

Update with local changes across a file rename

  $ hg init

  $ echo a > a
  $ hg add a
  $ hg ci -m a

  $ hg mv a b
  $ hg ci -m rename

  $ echo b > b
  $ hg ci -m change

  $ hg up -q 0

  $ echo c > a

  $ hg up
  merging a and b to b
  warning: conflicts during merge.
  merging b incomplete! (edit conflicts, then use 'hg resolve --mark')
  0 files updated, 0 files merged, 0 files removed, 1 files unresolved
  use 'hg resolve' to retry unresolved file merges
  [1]