lfs: avoid quadratic performance in processing server responses
This is also adapted from the Facebook repo[1]. Unlike there, we were already
reading the download stream in chunks and immediately writing it to disk, so we
basically avoided the problem on download. There shouldn't be a lot of data to
read on upload, but it's better to get rid of this pattern.
[1] https://github.com/facebookexperimental/eden/commit/
82df66ffe97e21f3ee73dfec093c87500fc1f6a7
Differential Revision: https://phab.mercurial-scm.org/D7882
#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end);
#endif