Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 22:00:08 +0200] rev 21112
match: _globre doctests
Mads Kiilerich <madski@unity3d.com> [Thu, 03 Oct 2013 18:01:21 +0200] rev 21111
match: improve documentation - docstrings and more descriptive variable naming
No real changes.
pattern: 'kind:pat' as specified on the command line
patterns, pats: list of patterns
kind: 'path', 'glob' or 're' or ...
pat: string in the corresponding 'kind' format
kindpats: list of (kind, pat) tuples
Lucas Moscovicz <lmoscovicz@fb.com> [Wed, 05 Mar 2014 15:55:09 -0800] rev 21110
largefiles: changed overridelog to work with graphlog
Log for largefiles was failing for graph log since it was overriding match
instead of matchandpats.
[Mads Kiilerich modified this patch to address his review comments and ended up
rewriting/removing most of it.]
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Mar 2014 14:52:07 -0800] rev 21109
largefiles: added test coverage for graph log
[Mads Kiilerich placed this patch before the patch that makes graphlog actually
work correctly for largefiles. As it is introduced here it just adds test
coverage and the actual bugfix patch will show the actual change.]
Lucas Moscovicz <lmoscovicz@fb.com> [Tue, 25 Feb 2014 10:40:04 -0800] rev 21108
cmdutil: changed _makegraphlogrevset to _makelogrevset
This method will now be used to build both graphlog and log revset after this
series of patches.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21107
revlog: backout
514d32de6646 - commonancestors
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21106
localrepo: use commonancestorsheads for checking linear heritage in file commit
If two revisions are linearly related, there will only be one ancestor, and
commonancestors and commonancestorsheads would give the same result.
commonancestorsheads is however slightly simpler, faster and more correct.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21105
backout: use commonancestorsheads for checking linear heritage
If two revisions are linearly related, there will only be one ancestor, and
commonancestors and commonancestorsheads would give the same result.
commonancestorsheads is however slightly simpler, faster and more correct.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:35 +0200] rev 21104
revlog: introduce commonancestorsheads method
Very similar to commonancestors but giving all the common ancestors heads.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 19:58:08 +0200] rev 21103
parsers: remove unnecessary gca variable in index_commonancestorsheads