Thu, 28 Feb 2013 13:45:18 +0100 largefiles: don't assume that .hg/largefiles/ still exists stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18725
largefiles: don't assume that .hg/largefiles/ still exists It might not have been created and it might have been removed.
Thu, 28 Feb 2013 13:45:18 +0100 largefiles: getstandinmatcher should not depend on existence of directories stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18724
largefiles: getstandinmatcher should not depend on existence of directories Looking for a (potentially empty) directory was not reliable - both because it is a reasonable assumption that empty directories can be removed and because it wasn't created in all cases ... such as when pulling to an existing repository.
Thu, 28 Feb 2013 13:44:59 +0100 tests: don't rely on broken behaviour in test-largefiles-cache.t stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:44:59 +0100] rev 18723
tests: don't rely on broken behaviour in test-largefiles-cache.t The test relied on the bug that 'pull largefiles from branchheads' didn't pull any largefiles from tip revision when it seemed like no largefiles had been checked out before.
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