Thu, 28 Feb 2013 13:45:18 +0100 largefiles: don't assume that .hg/largefiles/ still exists stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18725
largefiles: don't assume that .hg/largefiles/ still exists It might not have been created and it might have been removed.
Thu, 28 Feb 2013 13:45:18 +0100 largefiles: getstandinmatcher should not depend on existence of directories stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18724
largefiles: getstandinmatcher should not depend on existence of directories Looking for a (potentially empty) directory was not reliable - both because it is a reasonable assumption that empty directories can be removed and because it wasn't created in all cases ... such as when pulling to an existing repository.
Thu, 28 Feb 2013 13:44:59 +0100 tests: don't rely on broken behaviour in test-largefiles-cache.t stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:44:59 +0100] rev 18723
tests: don't rely on broken behaviour in test-largefiles-cache.t The test relied on the bug that 'pull largefiles from branchheads' didn't pull any largefiles from tip revision when it seemed like no largefiles had been checked out before.
Thu, 28 Feb 2013 13:44:24 +0100 largefiles: fix download of largefiles from an empty list of changesets stable
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:44:24 +0100] rev 18722
largefiles: fix download of largefiles from an empty list of changesets The empty list was interpreted as all revisions - just like None is. The empty list is now handled explicitly.
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