Gregory Szorc <gregory.szorc@gmail.com> [Sat, 13 May 2017 16:26:43 -0700] rev 32292
changelog: load pending file directly
When changelogs are written, a copy of the index (or inline revlog)
may be written to an 00changelog.i.a file to facilitate hooks and
other processes having access to the pending data before it is
finalized.
The way it works today, the localrepo class loads the changelog
like normal. Then, if it detects a pending transaction, it asks
the changelog class to load a pending changelog. The changelog
class looks for a 00changelog.i.a file. If it exists, it is
loaded and internal data structures on the new revlog class are
copied to the original instance.
The existing mechanism is inefficient because it loads 2 revlog
files. The index, node map, and chunk cache for 00changelog.i
are thrown away and replaced by those for 00changelog.i.a.
The existing mechanism is also brittle because it is a layering
violation to access the data structures being accessed. For example,
the code copies the "chunk cache" because for inline revlogs
this cache contains the raw revision chunks and allows the original
changelog/revlog instance to access revision data for these pending
revisions. This whole behavior of course relies on the revlog
constructor reading the entirety of an inline revlog into memory
and caching it. That's why it is brittle. (I discovered all this
as part of modifying behavior of the chunk cache.)
This patch streamlines the loading of a pending 00changelog.i.a
revlog by doing it directly in the changelog constructor if told
to do so. When this code path is active, we no longer load the
00changelog.i file at all.
The only negative outcome I see from this change is if loading
00changelog.i was somehow facilitating a role. But I can't imagine
what that would be because we throw away its data (the index data
structures are replaced and inline revision data is replaced via
the chunk cache) and since 00changelog.i.a is a copy of
00changelog.i, file content should be identical, so there should
be no meaninful file integrity checking at play. I think this was
all just sub-optimal code.