Sat, 20 Sep 2014 17:06:56 +0200 mq: make patchheader .plainmode more reliable
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:56 +0200] rev 22544
mq: make patchheader .plainmode more reliable Instead of having to make extra checks whenever we use .plainmode, let the initial value consider the actual patch header content.
Wed, 24 Sep 2014 21:50:03 -0700 bundle2: remove heads and common arguments to getbundle parts generators
Mike Hommey <mh@glandium.org> [Wed, 24 Sep 2014 21:50:03 -0700] rev 22543
bundle2: remove heads and common arguments to getbundle parts generators
Thu, 25 Sep 2014 11:47:57 +0900 bundle2: separate bundle10 and bundle2 cases in getbundle()
Mike Hommey <mh@glandium.org> [Thu, 25 Sep 2014 11:47:57 +0900] rev 22542
bundle2: separate bundle10 and bundle2 cases in getbundle() The primary goal is to make it easier for extensions to alter how bundle2 parts are laid out. They now can use the getbundle2partsgenerator decorator to add new parts, or directly act on getbundle2partsmapping to wrap existing part functions. Note the 'request for bundle10 must include changegroup' error was kept under the same conditions as before, although the logic changes don't make it obvious.
Thu, 25 Sep 2014 11:11:37 +0900 bundle2: pass b2caps down to functions adding bundle2 parts for getbundle
Mike Hommey <mh@glandium.org> [Thu, 25 Sep 2014 11:11:37 +0900] rev 22541
bundle2: pass b2caps down to functions adding bundle2 parts for getbundle
(0) -10000 -3000 -1000 -300 -100 -30 -10 -4 +4 +10 +30 +100 +300 +1000 +3000 +10000 tip