Thu, 20 Feb 2014 02:39:01 +0100 comments: fix minor spelling issues found with spell checker
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:39:01 +0100] rev 20549
comments: fix minor spelling issues found with spell checker
Sat, 15 Feb 2014 01:23:12 +0100 hooks: for python hooks, consistently use __name__ etc as name, not the repr
Mads Kiilerich <madski@unity3d.com> [Sat, 15 Feb 2014 01:23:12 +0100] rev 20548
hooks: for python hooks, consistently use __name__ etc as name, not the repr There is no reason to expose unnecessary Python implementation details and memory locations, also not in debug mode. readablefunc was already creating a nice name - we move that functionality up and reuse it. We consider having a __call__ and being types.FunctionType sufficiently similar and unify these two to just using the existing check for __call__.
Sat, 15 Feb 2014 01:23:12 +0100 hooks: move logging of hook name to after we have found the hook
Mads Kiilerich <madski@unity3d.com> [Sat, 15 Feb 2014 01:23:12 +0100] rev 20547
hooks: move logging of hook name to after we have found the hook We do not expect the finding process to take a significant amount of time - it is the execution time of the hook we care about.
Thu, 20 Feb 2014 02:39:01 +0100 rebase: show nice list instead of set repr for 'computed skipped revs' debug
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:39:01 +0100] rev 20546
rebase: show nice list instead of set repr for 'computed skipped revs' debug
Sat, 15 Feb 2014 01:23:12 +0100 rebase: fix 'rebase onto %d starting from %s' - show root instead of list repr
Mads Kiilerich <madski@unity3d.com> [Sat, 15 Feb 2014 01:23:12 +0100] rev 20545
rebase: fix 'rebase onto %d starting from %s' - show root instead of list repr The debug statement is already in a 'for root in roots' so it was probably the intention to show root instead of roots. Do that.
Wed, 12 Feb 2014 23:44:30 +0100 log: describe graph symbols in the help
Mads Kiilerich <madski@unity3d.com> [Wed, 12 Feb 2014 23:44:30 +0100] rev 20544
log: describe graph symbols in the help I wondered what 'x' meant and didn't find it described anywhere.
Thu, 20 Feb 2014 02:38:41 +0100 tests: backout a82de9dc4f77, debugstacktrace is now stable, drop workaround
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:38:41 +0100] rev 20543
tests: backout a82de9dc4f77, debugstacktrace is now stable, drop workaround
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