Thu, 15 May 2014 02:14:59 +0200 merge: move constant assignments a bit and use them more
Mads Kiilerich <madski@unity3d.com> [Thu, 15 May 2014 02:14:59 +0200] rev 21390
merge: move constant assignments a bit and use them more
Fri, 02 May 2014 01:09:14 +0200 merge: change priority / ordering of merge actions
Mads Kiilerich <madski@unity3d.com> [Fri, 02 May 2014 01:09:14 +0200] rev 21389
merge: change priority / ordering of merge actions The ordering of actions matters. Normal file system semantics is that files have to be removed before a directory with the same name can be created. Before the first ordering key was to have 'r' and 'f' actions come first, secondary key was the filename. Because of future refactorings we want to consistently have all action types (with a sensible priority) as separate first keys. Grouped by action type, we sort by filename. Not processing in strict filename order could give worse performance, especially on spinning disks. That is however primarily an issue in the cases where "all" actions are of the same kind and will be grouped together anyway.
Sat, 17 May 2014 00:47:42 -0700 run-tests: fix --interactive option
Pierre-Yves David <pierre-yves.david@fb.com> [Sat, 17 May 2014 00:47:42 -0700] rev 21388
run-tests: fix --interactive option ``TTest._testpath`` never existed. This must be the remain of some contributors side refactoring.
Sat, 17 May 2014 00:38:48 -0700 run-test: fix AttributeError in the --interactive prompt
Pierre-Yves David <pierre-yves.david@fb.com> [Sat, 17 May 2014 00:38:48 -0700] rev 21387
run-test: fix AttributeError in the --interactive prompt One must choose between ``"y yes".split()`` and ``('y', 'yes')``. I choose the later. The feature still crash when you answer "yes" to use it. But at least, the prompt itself works.
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