Fri, 28 Dec 2012 11:55:57 +0100 largefiles: unindent code
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18149
largefiles: unindent code
Thu, 13 Dec 2012 19:19:06 +0100 largefiles: simplify lfdirstate ignore handling - it is only for tracking .hglf
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18148
largefiles: simplify lfdirstate ignore handling - it is only for tracking .hglf
Thu, 13 Dec 2012 19:19:06 +0100 largefiles: rename 'admin' to more descriptive 'lfstoredir'
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18147
largefiles: rename 'admin' to more descriptive 'lfstoredir'
Thu, 13 Dec 2012 19:19:06 +0100 largefiles: simplify lfutil.getstandinmatcher by inlining getmatcher
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18146
largefiles: simplify lfutil.getstandinmatcher by inlining getmatcher
Thu, 13 Dec 2012 19:19:06 +0100 largefiles: remove overly complex handling of ignored and unknown files
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18145
largefiles: remove overly complex handling of ignored and unknown files
Fri, 28 Dec 2012 11:55:57 +0100 largefiles: introduce basic debugstate --large functionality
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18144
largefiles: introduce basic debugstate --large functionality Very useful for debugging largefiles "performance" issues. This is used for testing 03faf12fbee7.
Fri, 28 Dec 2012 11:55:57 +0100 util: fold ENOENT check into unlinkpath, controlled by new ignoremissing flag
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18143
util: fold ENOENT check into unlinkpath, controlled by new ignoremissing flag Refactor a common pattern.
Fri, 28 Dec 2012 11:55:45 +0100 merge with stable
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:45 +0100] rev 18142
merge with stable
Thu, 13 Dec 2012 19:19:06 +0100 largefiles: don't walk through all ignored files stable
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18141
largefiles: don't walk through all ignored files Problem: 'hg status' with largefiles enabled would walk through all the files that .hgignore said should be ignored. That made it slow if a lot of files were .hgignored or the cache was cold. It seems like there was a reason to this, but other improvements has rendered this unnecessary. Solution: .hgignore is now only ignored when that is requested (--ignore). This is a minimal 'stable' change. There is room for other improvement.
Thu, 13 Dec 2012 19:19:06 +0100 largefiles revert: update lfdirstate with result from first cleanliness check stable
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18140
largefiles revert: update lfdirstate with result from first cleanliness check Largefiles revert do for some reason have two lfdirstates and lfdirstatestatus invocations in one function. The result from the first lfdirstate check was however not written back to the lfdirstate, and some files was thus checked twice.
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