Wed, 24 Sep 2014 01:39:25 +0200 mq: simplify patchheader handling of the empty line before the diff
Mads Kiilerich <madski@unity3d.com> [Wed, 24 Sep 2014 01:39:25 +0200] rev 22522
mq: simplify patchheader handling of the empty line before the diff Don't try to append empty lines to HG patch headers - instead, add them in str method. This minor change removes some apparently redundant code and makes the code more robust.
Wed, 24 Sep 2014 01:36:44 +0200 mq: write '# Parent ' lines with two spaces like export does (BC)
Mads Kiilerich <madski@unity3d.com> [Wed, 24 Sep 2014 01:36:44 +0200] rev 22521
mq: write '# Parent ' lines with two spaces like export does (BC) This aligns "Parent" node IDs with "Node ID" node IDs.
Sat, 20 Sep 2014 17:06:56 +0200 mq: write headers for new HG patches in the same order as export (BC)
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:56 +0200] rev 22520
mq: write headers for new HG patches in the same order as export (BC)
Sat, 20 Sep 2014 17:06:56 +0200 mq: correctly make an empty line after description in new patches
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:56 +0200] rev 22519
mq: correctly make an empty line after description in new patches There would in some cases be an empty line between headers and the description - that does not seem right. There should also be an empty line between description and diff - but that was missing. These two mistakes would sometimes make it up for each other so we fix both at once to just show the improvement. Instead of writing an extra newline when writing a header line, write an extra line when it not is written as a part of the description but is necessary anyway.
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