Tue, 11 Mar 2014 18:28:09 -0500 committablectx: move status to workingctx
Sean Farley <sean.michael.farley@gmail.com> [Tue, 11 Mar 2014 18:28:09 -0500] rev 21396
committablectx: move status to workingctx This method was accidentally placed into the committablectx class. It contains logic for querying the dirstate so we move it to the correct class.
Tue, 11 Mar 2014 18:10:00 -0500 localrepo: factor out parentworking logic for comparing files
Sean Farley <sean.michael.farley@gmail.com> [Tue, 11 Mar 2014 18:10:00 -0500] rev 21395
localrepo: factor out parentworking logic for comparing files We will temporarily call a private method of the context class while we are in the process of removing the need of having localrepo.status.
Tue, 11 Mar 2014 17:44:09 -0500 localrepo: improve dirstate.normal lookup by cacheing the function
Sean Farley <sean.michael.farley@gmail.com> [Tue, 11 Mar 2014 17:44:09 -0500] rev 21394
localrepo: improve dirstate.normal lookup by cacheing the function
Fri, 07 Mar 2014 13:32:37 -0800 localrepo: move symlink logic to workingctx
Sean Farley <sean.michael.farley@gmail.com> [Fri, 07 Mar 2014 13:32:37 -0800] rev 21393
localrepo: move symlink logic to workingctx
Fri, 09 May 2014 12:01:56 +0200 merge: separate worker functions for batch remove and batch get
Mads Kiilerich <madski@unity3d.com> [Fri, 09 May 2014 12:01:56 +0200] rev 21392
merge: separate worker functions for batch remove and batch get The old code had one function that could do 2 different things. First, is was called a bunch of times to do one thing. Next, it was called a bunch of times to do the other thing. That gave unnecessary complexity and a dispatch overhead. Having separate functions is "obviously" better than having a function that can do two things, depending on its parameters. It also prepares the code for the next refactorings.
Tue, 22 Apr 2014 02:10:25 +0200 merge: change debug logging - test output changes but no real changes
Mads Kiilerich <madski@unity3d.com> [Tue, 22 Apr 2014 02:10:25 +0200] rev 21391
merge: change debug logging - test output changes but no real changes Preparing for action list split-up, making sure the final change don't have any test changes. The patch moves debug statements around without really changing anything. Arguably, it temporarily makes the code worse. The only justification is that it makes it easier to review the test changes ... and in the end the big change will not change test output at all. The changes to test output are due to changes in the ordering of debug output. That is mainly because we now do the debug logging for files when we actually process them. Files are also processed in a slightly different but still correct order. It is now primarily ordered by action type, secondarily by filename. The patch introduces some redundancy. Some of it will be removed again, some of it will in the end help code readability and efficiency. It is possible that we later on could introduce a "process this action list and do some logging and progress reporting and apply this function". The "preserving X for resolve" debug statements will only have single space indentation. It will no longer have a leading single space indented "f: msg -> m" message. Having this message double indented would thus no longer make sense. The bid actions will temporarily be sorted using a custom sort key that happens to match the sort order the simplified code will have in the end.
Thu, 15 May 2014 02:14:59 +0200 merge: move constant assignments a bit and use them more
Mads Kiilerich <madski@unity3d.com> [Thu, 15 May 2014 02:14:59 +0200] rev 21390
merge: move constant assignments a bit and use them more
Fri, 02 May 2014 01:09:14 +0200 merge: change priority / ordering of merge actions
Mads Kiilerich <madski@unity3d.com> [Fri, 02 May 2014 01:09:14 +0200] rev 21389
merge: change priority / ordering of merge actions The ordering of actions matters. Normal file system semantics is that files have to be removed before a directory with the same name can be created. Before the first ordering key was to have 'r' and 'f' actions come first, secondary key was the filename. Because of future refactorings we want to consistently have all action types (with a sensible priority) as separate first keys. Grouped by action type, we sort by filename. Not processing in strict filename order could give worse performance, especially on spinning disks. That is however primarily an issue in the cases where "all" actions are of the same kind and will be grouped together anyway.
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