Mon, 04 Feb 2013 02:46:38 +0100 merge: backout manifest sorting and workarounds for cost of it
Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:38 +0100] rev 18542
merge: backout manifest sorting and workarounds for cost of it Backout 8a811fa9a9c0 and 760c0d67ce5e which no longer are needed.
Thu, 24 Jan 2013 23:57:44 +0100 merge: delay debug messages for merge actions
Mads Kiilerich <madski@unity3d.com> [Thu, 24 Jan 2013 23:57:44 +0100] rev 18541
merge: delay debug messages for merge actions Show messages at a point where the actions have been sorted, thus preparing for backout of 760c0d67ce5e. This makes manifestmerge more of a silent operation, just like 'copies' is. Indent 'preserving' messages to make them subordinate to the action logging so they fit in the new context. (The 'preserving' messages are quite redundant and could also be removed completely.)
Thu, 24 Jan 2013 23:57:44 +0100 merge: make all action tuples have the same length - keep args as tuple
Mads Kiilerich <madski@unity3d.com> [Thu, 24 Jan 2013 23:57:44 +0100] rev 18540
merge: make all action tuples have the same length - keep args as tuple
(0) -10000 -3000 -1000 -300 -100 -30 -10 -3 +3 +10 +30 +100 +300 +1000 +3000 +10000 +30000 tip