Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 23 Sep 2014 17:09:19 -0700] rev 22556
revsetbenchmark: allow comments ('#' prefix) in the revset input
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 23 Sep 2014 17:08:49 -0700] rev 22555
revsetbenchmark: make it clear that revsets may be read from stdin
Yuya Nishihara <yuya@tcha.org> [Sun, 21 Sep 2014 12:50:48 +0900] rev 22554
tags: use full hash for formatter output as in log or annotate commands
Yuya Nishihara <yuya@tcha.org> [Sun, 21 Sep 2014 12:46:23 +0900] rev 22553
tags: change field name of formatter output to be the same as log command
Since -T option is not public yet, this won't break backward compatibility.
Yuya Nishihara <yuya@tcha.org> [Sun, 21 Sep 2014 12:38:47 +0900] rev 22552
files: correct topic of formatter
Durham Goode <durham@fb.com> [Fri, 19 Sep 2014 18:40:39 -0700] rev 22551
revert: move targetsubs calculation down to its use
A future patch will be reorganizing this section of the code into two paths, and
targetsubs complicates this by existing in the middle of one path, but not the
other. We fix that by moving it 200 lines down, to the only place it's used.
Augie Fackler <raf@durin42.com> [Tue, 23 Sep 2014 14:20:08 -0400] rev 22550
help: document that default hgweb style is called paper (
issue4373)
Arun Chandrasekaran <visionofarun@gmail.com> [Sat, 20 Sep 2014 14:16:39 -0700] rev 22549
help: update help for hgweb template and style (
issue4373)
Mike Hommey <mh@glandium.org> [Tue, 23 Sep 2014 16:22:52 +0900] rev 22548
bundle2: rename functions that have the same name
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:57 +0200] rev 22547
mq: write headers of new patches using patchheader
Mads Kiilerich <madski@unity3d.com> [Wed, 24 Sep 2014 02:41:11 +0200] rev 22546
mq: refactor patchheader header ordering to match export (BC)
The refactoring also gives more robust and extendable handling of other HG
headers.
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:57 +0200] rev 22545
mq: upgrade non-plain patches to HG format when setting parent in patchheader
Parent will now always be updated or added when qrefreshing HG patches. Plain
patches will not be changed, but patches that neither are plain nor HG will be
upgraded to HG patches on first refresh.
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:56 +0200] rev 22544
mq: make patchheader .plainmode more reliable
Instead of having to make extra checks whenever we use .plainmode, let the
initial value consider the actual patch header content.
Mike Hommey <mh@glandium.org> [Wed, 24 Sep 2014 21:50:03 -0700] rev 22543
bundle2: remove heads and common arguments to getbundle parts generators
Mike Hommey <mh@glandium.org> [Thu, 25 Sep 2014 11:47:57 +0900] rev 22542
bundle2: separate bundle10 and bundle2 cases in getbundle()
The primary goal is to make it easier for extensions to alter how bundle2
parts are laid out. They now can use the getbundle2partsgenerator decorator
to add new parts, or directly act on getbundle2partsmapping to wrap existing
part functions.
Note the 'request for bundle10 must include changegroup' error was kept
under the same conditions as before, although the logic changes don't make
it obvious.