Lucas Moscovicz <lmoscovicz@fb.com> [Wed, 05 Mar 2014 15:55:09 -0800] rev 21110
largefiles: changed overridelog to work with graphlog
Log for largefiles was failing for graph log since it was overriding match
instead of matchandpats.
[Mads Kiilerich modified this patch to address his review comments and ended up
rewriting/removing most of it.]
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Mar 2014 14:52:07 -0800] rev 21109
largefiles: added test coverage for graph log
[Mads Kiilerich placed this patch before the patch that makes graphlog actually
work correctly for largefiles. As it is introduced here it just adds test
coverage and the actual bugfix patch will show the actual change.]
Lucas Moscovicz <lmoscovicz@fb.com> [Tue, 25 Feb 2014 10:40:04 -0800] rev 21108
cmdutil: changed _makegraphlogrevset to _makelogrevset
This method will now be used to build both graphlog and log revset after this
series of patches.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21107
revlog: backout
514d32de6646 - commonancestors
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21106
localrepo: use commonancestorsheads for checking linear heritage in file commit
If two revisions are linearly related, there will only be one ancestor, and
commonancestors and commonancestorsheads would give the same result.
commonancestorsheads is however slightly simpler, faster and more correct.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:39 +0200] rev 21105
backout: use commonancestorsheads for checking linear heritage
If two revisions are linearly related, there will only be one ancestor, and
commonancestors and commonancestorsheads would give the same result.
commonancestorsheads is however slightly simpler, faster and more correct.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 20:01:35 +0200] rev 21104
revlog: introduce commonancestorsheads method
Very similar to commonancestors but giving all the common ancestors heads.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 19:58:08 +0200] rev 21103
parsers: remove unnecessary gca variable in index_commonancestorsheads
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 21102
parsers: introduce index_commonancestorsheads
This is an exact copy of index_ancestors but without the final "deepest"
pruning.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 19:49:56 +0200] rev 21101
ancestors: extract candidates function as commonancestorsheads
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 14:54:46 +0200] rev 21100
filemerge: better handling of failing remove of temporary files
We have seen some failures on Windows that could seem like the unlinks of
temporary files were failing. That could perhaps be because the merge tool
somehow still held the files open.
Instead of the bare bone os.unlink, use our util.unlink with special
rename/retry handling on Windows.
Mads Kiilerich <madski@unity3d.com> [Thu, 17 Apr 2014 14:54:46 +0200] rev 21099
contrib: remove mergetools.hgrc premerge=False for Beyond Compare and Araxis
There can be good reasons to disable premerge no matter which merge tool is
used. Most tools will do just fine without premerge and handle the simple
merges more or less automatic and silent. We _could_ thus disable premerge for
most tools. But without premerge, the merge tool will be launched for each file
- that makes it a slow and expensive process to perform big simple merges. It
is thus better to consistently stick to the default premerge=True.
The mergetools.hgrc configuration for most tools implicitly use the default
premerge=True but Araxis and the Linux entry for Beyond Compare had
premerge=False. These lines has been removed.
These settings were introduced by
6b354a763617 without further explanation of
why they should be good.
(We have seen some crashes on Windows with Araxis where a merge failed after a
lot of Araxis flashing. I haven't been able to reproduce it and do not know
exactly what happened. Enabling premerge avoids the problems.)
FUJIWARA Katsunori <foozy@lares.dti.ne.jp> [Wed, 16 Apr 2014 03:05:00 +0900] rev 21098
obsolete: add '%' specifier to the format string to avoid TypeError at runtime
Mapping operation on the format string not including any '%'
specifiers causes TypeError at runtime.
FUJIWARA Katsunori <foozy@lares.dti.ne.jp> [Wed, 16 Apr 2014 03:05:00 +0900] rev 21097
check-code: detect "% inside _()" when there are leading whitespaces
Before this patch, "contrib/check-code.py" can't detect "% inside _()"
correctly, when there are leading whitespaces before the format
string, like below:
_(
"format string %s" % v)
This patch adds regexp pattern "[ \t\n]*" before the pattern matching
against the format string.
"[\s\n]" can't be used in this purpose, because "\s" is automatically
replaced with "[ \t]" by "_preparepats()" and "\s" in "[]" causes
nested "[]" unexpectedly.
FUJIWARA Katsunori <foozy@lares.dti.ne.jp> [Wed, 16 Apr 2014 03:05:00 +0900] rev 21096
i18n: fix "% inside _()" problem
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 18:45:43 +0200] rev 21095
largefiles: revert override, install matchfn outside the try/except restoring it