Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 18:45:43 +0200] rev 21092
largefiles: remove silent handling of incorrect invocation of restorematchfn
It is better to get a crash than to continue without noticing errors.
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 18:45:43 +0200] rev 21091
largefiles: copy override, install matchfn outside the try/except restoring it
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 18:45:43 +0200] rev 21090
largefiles: clarify installmatchfn documentation
Mads Kiilerich <madski@unity3d.com> [Sat, 27 Apr 2013 23:19:52 +0200] rev 21089
largefiles: use more reasonable locking for update
Mads Kiilerich <madski@unity3d.com> [Sat, 27 Apr 2013 23:19:52 +0200] rev 21088
largefiles: full debugdirstate functionality for largefiles
- just reusing the original command with a mockup repo.
This makes it possible to see dates in the lfdirstate and gives less code
duplication.
Mads Kiilerich <madski@unity3d.com> [Sat, 27 Apr 2013 23:19:52 +0200] rev 21087
largefiles: make cat on standins do something
cat of a standin would silently fail.
The use of standins is mostly an implementation detail, but it is already a bit
leaking. Being able to see the content of standins might be convenient for
debugging.
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 18:45:43 +0200] rev 21086
largefiles: remove confusing handling of .bad return value - it is void
Mads Kiilerich <madski@unity3d.com> [Thu, 03 Oct 2013 18:01:21 +0200] rev 21085
largefiles: fix profile of unused largefilesdirstate._ignore
Mads Kiilerich <madski@unity3d.com> [Tue, 08 Apr 2014 00:48:36 +0200] rev 21084
largefiles: import whole modules instead of importing parts of them
Be more friendly to demandimport.
Mads Kiilerich <madski@unity3d.com> [Thu, 18 Apr 2013 18:56:18 +0200] rev 21083
largefiles: update should only create a .orig backup of a largefile once
A .orig of a standin after the update do that a .orig of the actual largefile
is created. The .orig standin was however never removed again and the largefile
.orig was thus overwritten again and again.
The fix: remove the standin .orig when it is used.
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 02:12:28 +0200] rev 21082
merge: let manifestmerge emit 'keep' actions when keeping wd version
Such a 'keep' action will later be the preferred (non)action when there
is multiple ancestors. It is thus very convenient to have it explicitly.
The extra actions will only be emitted in the case where the local file has
changed since the ancestor but the other hasn't. That is the symmetrical
operation to a 'get' action.
This will create more action tuples that not really serve a purpose. The number
of actions will however have the number of changed files as upper bound and it
should thus not increase the memory/cpu use significantly.
Mads Kiilerich <madski@unity3d.com> [Sun, 06 Apr 2014 13:39:51 +0200] rev 21081
merge: pass merge ancestor to calculateupdates as a list
The list will so far always have one element.
Mads Kiilerich <madski@unity3d.com> [Sun, 06 Apr 2014 13:39:51 +0200] rev 21080
merge: move ancestor selection tweaking from manifestmerge to update function
- passing it through calculateupdates.
This will make sure manifestmerge actually use the ancestor it is given.
Mads Kiilerich <madski@unity3d.com> [Thu, 03 Oct 2013 18:01:21 +0200] rev 21079
match: make it more clear what _roots do and that it ends up in match()._files
Matt Harbison <matt_harbison@yahoo.com> [Tue, 15 Apr 2014 23:29:19 -0400] rev 21078
cat: explicitly document the supported formatter rules
The previous documentation pointed to the export command, but even if the user
recognized that instead of only reading the cat specific list of rules, not all
of the export rules applied anyway (specifically %N, %n and %m). The new items
are a copy/paste from export's list. These rules have existed since at least
version 0.5.
Note that %m gets substituted with 'None' because the commit message isn't
passed to cmdutil.makefilename(). %R and %r are currently effectively the same,
since no revwidth is passed, however they both work.
There aren't any existing tests for these rules, so they are added to prevent
future regression.
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Apr 2014 01:10:08 +0200] rev 21077
convert: backout
81cf597dafa9 and
a3545c3104aa -closemap
Closemap solves a very specific use case. It would be better to have a more
generic solution than to have to maintain this forever.
Closemap has not been released yet and removing it now will not break any
backward compatibility contract.
There is no test coverage for closemap but it seems like the same can be
achieved with a simple and much more powerful custom extension:
import hgext.convert.hg
class source(hgext.convert.hg.mercurial_source):
def getcommit(self, rev):
c = super(source, self).getcommit(rev)
if rev in ['''
d643f67092ff123f6a192d52f12e7d123dae229f
9117c6561b0bd7792fa13b50d28239d51b78e51f
f368a1c302d5b87506f7edb13769e591e063d7ea
''']:
c.extra = c.extra.copy()
c.extra['close'] = '1'
return c
hgext.convert.hg.mercurial_source = source
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Apr 2014 01:09:49 +0200] rev 21076
convert: backout
b75a04502ced and
9616b03113ce - tagmap
Tagmap solves a very specific use case. It would be better to have a more
generic solution than to have to maintain this forever.
Tagmap has not been released yet and removing it now will not break any
backward compatibility contract.
There is no test coverage for tagmap but it seems like the same can be achieved
with a (relatively) simple and much more powerful custom extension:
import hgext.convert.hg
def f(tag):
return tag.replace('some', 'other')
class source(hgext.convert.hg.mercurial_source):
def gettags(self):
return dict((f(tag), node)
for tag, node in in super(source, self).gettags().items())
def getfile(self, name, rev):
data, flags = super(source, self).getfile(name, rev)
if name == '.hgtags':
data = ''.join(l[:41] + f(l[41:]) + '\n' for l in data.splitlines())
return data, flags
hgext.convert.hg.mercurial_source = source
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 11:53:10 -0400] rev 21075
bundle2: support for push over the wire
We use the new method defined in the past changeset to send a bundle2 stream and
receive one in reply. The http version is missing remote output support. This
will be done later using a bundle part.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 17:53:52 -0400] rev 21074
httppeer: support for _calltwowaystream
This new method is now supported by http too.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 17:18:35 -0400] rev 21073
sshpeer: add implementation of _calltwowaystream
This implements the call needed by bundle2. The error handling is a bit flaky
right now, but bundle2 error handling in general is still flaky anyway. Bundle2
is still disabled by default, I do not expect this to be a problem.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 17:19:46 -0400] rev 21072
wireproto: add a _calltwowaystream method on wirepeer
This method will be used by bundle2 pushes. It calls a command, feeds it with a
stream and receives another stream in reply.
Actual implementation for ssh and http will be done in later changesets.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 16:49:30 -0400] rev 21071
bundle2: return a bundle20 object from exchanges.unbundle
When a bundle2 is pushed we return a bundle instead of an integer. We use to
return a binary stream. We now return a `bundle20` bundler to make the life of
wireprotocol implementation simpler.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 16:42:52 -0400] rev 21070
bundle2: feed a binary stream to `peer.unbundle`
This input will have to travel over the wire anyway, so we feed the peer method
with a simple binary stream and rely on the server side to use `readbundle`
to create the python object.
The test output changes because the bundle is created marginally sooner and the
debug output interleaves in a different way.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 15:20:33 -0400] rev 21069
bundle2: allow bundle2 for pulling over the wire
This changeset makes `wireprotocol` peers advertise bundle2 capability and
comply with bundle2 `getbundle` requests.
Note that advertising bundle2 could make a client try to use it for push. Such
pushes would fail. However, I do not expect any human being to have enabled
bundle2 on their server yet.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 11:27:55 -0400] rev 21068
bundle2: return a stream from exchange.getbundle
For friendliness with the wire protocol implementation, the `exchange.getbundle` now
returns a binary stream when asked for a bundle2. We detect a bundle2 request and
upgrade the binary stream to an unbundler object.
In the future the unbundler may gain feature to look like a binary stream, but
we are not quite there yet.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 13:57:15 -0400] rev 21067
bundle2: let readbundle return unbundle20
The `readbundle` function can now recognize a bundle2 stream and return the
appropriate unbundler. This is required for proper bundle2 support over the
wire.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 13:54:54 -0400] rev 21066
bundle2: make header reading optional
The `readbundle` function will consume the 4 first bytes to dispatch between
various unbundler. We introduce a way to inform `unbundle20` that the header
has been read and it can be trusted.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 15 Apr 2014 13:42:45 -0400] rev 21065
bundle2: prepare readbundle to return more that one type of bundle
We first read 4 bytes to get the `HG10` bytes then we read the compression scheme
if this is `HG10`. This prepares the code for the arrival of `HG20` handling.
Pierre-Yves David <pierre-yves.david@fb.com> [Mon, 14 Apr 2014 15:45:30 -0400] rev 21064
bundle2: add a ui argument to readbundle
The bundle2 unbundler needs a ui argument. We are now passing this information
to `readbundle`.
Pierre-Yves David <pierre-yves.david@fb.com> [Mon, 14 Apr 2014 15:33:50 -0400] rev 21063
bundle2: move `readbundle` into the `exchange` module
The `readbundle` function is going to understand the bundle2 header. We move the
function to a more suitable place before making any other changes.