Wed, 02 Apr 2014 22:37:50 -0700 bundle2: record processing results in the bundleoperation object
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 22:37:50 -0700] rev 20949
bundle2: record processing results in the bundleoperation object Part handlers can now add records to the `bundleoperation` object. This can be used to help other parts or to let the caller of the unbundling process react to the results.
Wed, 02 Apr 2014 22:24:44 -0700 bundle2: introduce a bundleoperation object
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 22:24:44 -0700] rev 20948
bundle2: introduce a bundleoperation object This object will hold all data and state gathered through the processing of a bundle. This will allow: - each handler to be aware of the things unbundled so far - the caller to retrieve data about the execution - bear useful object and logic (like repo, transaction) - bear possible bundle2 reply triggered by the unbundling. For now the object is very simple but it will grow at the same time as the bundle2 implementation.
Wed, 02 Apr 2014 13:50:57 -0700 bundle2: feed a unbundle20 to the `processbundle` function
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 13:50:57 -0700] rev 20947
bundle2: feed a unbundle20 to the `processbundle` function The unbundle can comes from multiple sources. (on disk file, peer, etc) and (ultimately) of multiple type (bundle10, bundle20). The `processbundle` is no longer in charge of creating the bundle.
Thu, 03 Apr 2014 17:25:47 -0700 bundle2: lock the repo during unbundle test
Pierre-Yves David <pierre-yves.david@fb.com> [Thu, 03 Apr 2014 17:25:47 -0700] rev 20946
bundle2: lock the repo during unbundle test We forgot the lock the repo. It's not too bad during tests, but the lock also still carry some transaction logic. (yes we need to get rid of this)
Sun, 02 Mar 2014 18:52:16 +0100 merge: keep destination filename as key in filemerge actions
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:52:16 +0100] rev 20945
merge: keep destination filename as key in filemerge actions Gives more readable debug output and makes it possible to compare/merge actions later.
Sun, 02 Mar 2014 18:49:36 +0100 merge: keep destination filename as key in actions for merge with dir rename
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:49:36 +0100] rev 20944
merge: keep destination filename as key in actions for merge with dir rename Avoids None: local renamed directory to b/c -> d updating:None 1/1 files (100.00%) and makes it possible to compare/merge actions later.
Fri, 28 Feb 2014 02:38:33 +0100 merge: include ancestor node in merge actions
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Feb 2014 02:38:33 +0100] rev 20943
merge: include ancestor node in merge actions
Fri, 04 Apr 2014 14:01:25 -0500 merge with stable
Matt Mackall <mpm@selenic.com> [Fri, 04 Apr 2014 14:01:25 -0500] rev 20942
merge with stable
Fri, 28 Mar 2014 12:51:05 -0500 repoview: use _gethiddenblockers in computehidden
Sean Farley <sean.michael.farley@gmail.com> [Fri, 28 Mar 2014 12:51:05 -0500] rev 20941
repoview: use _gethiddenblockers in computehidden No functionality has changed, since we've only extracted the code into its own function. Now extensions can wrap _gethiddenblockers to provide their own blocker without polluting bookmarks or local tags.
Thu, 03 Apr 2014 20:07:42 -0500 repoview: add _gethiddenblockers method
Sean Farley <sean.michael.farley@gmail.com> [Thu, 03 Apr 2014 20:07:42 -0500] rev 20940
repoview: add _gethiddenblockers method This is a standalone function that will provide the ability for extensions to wrap.
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