Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 22:37:50 -0700] rev 20949
bundle2: record processing results in the bundleoperation object
Part handlers can now add records to the `bundleoperation` object. This can be
used to help other parts or to let the caller of the unbundling process react
to the results.
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 22:24:44 -0700] rev 20948
bundle2: introduce a bundleoperation object
This object will hold all data and state gathered through the processing of a
bundle. This will allow:
- each handler to be aware of the things unbundled so far
- the caller to retrieve data about the execution
- bear useful object and logic (like repo, transaction)
- bear possible bundle2 reply triggered by the unbundling.
For now the object is very simple but it will grow at the same time as the
bundle2 implementation.
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 13:50:57 -0700] rev 20947
bundle2: feed a unbundle20 to the `processbundle` function
The unbundle can comes from multiple sources. (on disk file, peer, etc) and
(ultimately) of multiple type (bundle10, bundle20). The `processbundle` is no
longer in charge of creating the bundle.
Pierre-Yves David <pierre-yves.david@fb.com> [Thu, 03 Apr 2014 17:25:47 -0700] rev 20946
bundle2: lock the repo during unbundle test
We forgot the lock the repo. It's not too bad during tests, but the lock also
still carry some transaction logic. (yes we need to get rid of this)
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:52:16 +0100] rev 20945
merge: keep destination filename as key in filemerge actions
Gives more readable debug output and makes it possible to compare/merge actions
later.
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:49:36 +0100] rev 20944
merge: keep destination filename as key in actions for merge with dir rename
Avoids
None: local renamed directory to b/c -> d
updating:None 1/1 files (100.00%)
and makes it possible to compare/merge actions later.
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Feb 2014 02:38:33 +0100] rev 20943
merge: include ancestor node in merge actions
Matt Mackall <mpm@selenic.com> [Fri, 04 Apr 2014 14:01:25 -0500] rev 20942
merge with stable
Sean Farley <sean.michael.farley@gmail.com> [Fri, 28 Mar 2014 12:51:05 -0500] rev 20941
repoview: use _gethiddenblockers in computehidden
No functionality has changed, since we've only extracted the code into its own
function. Now extensions can wrap _gethiddenblockers to provide their own
blocker without polluting bookmarks or local tags.
Sean Farley <sean.michael.farley@gmail.com> [Thu, 03 Apr 2014 20:07:42 -0500] rev 20940
repoview: add _gethiddenblockers method
This is a standalone function that will provide the ability for extensions to
wrap.