Fri, 07 Feb 2014 17:29:37 +0100 convert: secret config option for disabling debugsvnlog
Mads Kiilerich <madski@unity3d.com> [Fri, 07 Feb 2014 17:29:37 +0100] rev 20420
convert: secret config option for disabling debugsvnlog Subversion issues involving svn log such as d54467c1a198 can be tricky to debug when it is run in an 'hg debugsvnlog' sub process. Debugging is simpler when convert only uses one process. With this change convert will invoke the svn log directly when setting [convert] svn.debugsvnlog = False This is intentionally not documented.
Fri, 07 Feb 2014 17:28:37 +0100 convert: make subversion revsplit more stable when meeting revisions without @
Mads Kiilerich <madski@unity3d.com> [Fri, 07 Feb 2014 17:28:37 +0100] rev 20419
convert: make subversion revsplit more stable when meeting revisions without @ revsplit would crash for instance if given a subversion string without @ ... and that could somehow happen when playing around with convert.
Thu, 06 Feb 2014 14:57:25 -0800 revset: minor changes adding baseset to revsets
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Feb 2014 14:57:25 -0800] rev 20418
revset: minor changes adding baseset to revsets Changed bits of code to work with baseset implementations.
Thu, 06 Feb 2014 11:37:16 -0800 revset: added __add__ method to baseset class
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Feb 2014 11:37:16 -0800] rev 20417
revset: added __add__ method to baseset class
Thu, 06 Feb 2014 11:33:36 -0800 revset: added docstring to baseset class
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Feb 2014 11:33:36 -0800] rev 20416
revset: added docstring to baseset class
Mon, 10 Feb 2014 00:43:54 +0100 merge: don't overwrite file untracked after remove, abort with 'untracked files' stable
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:43:54 +0100] rev 20415
merge: don't overwrite file untracked after remove, abort with 'untracked files' Merge could overwrite untracked files and cause data loss. Instead we now handle the 'local side removed file and has untracked file instead' case as the 'other side added file that local has untracked' case: FILE: untracked file exists abort: untracked files in working directory differ from files in requested revision It could perhaps make sense to create .orig files when overwriting, either instead of aborting or when overwriting anyway because of force ... but for now we stay consistent with similar cases.
Mon, 10 Feb 2014 00:54:40 +0100 shelve: better (and slightly redundant) test coverage for unshelve conflicts
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:54:40 +0100] rev 20414
shelve: better (and slightly redundant) test coverage for unshelve conflicts
Mon, 10 Feb 2014 00:54:27 +0100 shelve: status messages from unshelve
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:54:27 +0100] rev 20413
shelve: status messages from unshelve It was hard for the user to know what was going on when unshelving - especially if the user had to resolve conflicts and thus got to see the intermediate states. Seeing that pending changes was gone could scare the user, make him panic, and do stuff that really made him lose data. Merging (both when rebasing and with pending changes) also requires some understanding of where in the process you are and what you are merging. To help the user we now show a couple of status messages (when relevant): temporarily committing pending changes (restore with 'hg unshelve --abort') rebasing shelved changes
Mon, 10 Feb 2014 00:54:12 +0100 shelve: be quiet when unshelve pulls from the shelve bundle
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:54:12 +0100] rev 20412
shelve: be quiet when unshelve pulls from the shelve bundle unshelve was quite verbose and it was hard for a user to follow what really was going on. It ended up saying 'added 1 changesets' ... but the user just expected and got pending changes and never saw any changeset. The use of bundles is an implementation detail that we don't have to leak here. Pulling is quite verbose, optimized for pulling many changesets from remote repos - that is not the case here. Instead, set the quiet flag when pulling the bundle - not only when temporarily committing pending changes. The 'finally' restore of ui.quiet is moved to the outer try/finally used for locking.
Mon, 10 Feb 2014 00:53:27 +0100 shelve: add 'changes to' prefix to default shelve message
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:53:27 +0100] rev 20411
shelve: add 'changes to' prefix to default shelve message The shelved changes _could_ perhaps be amended to the parent changeset but it _is_ not the parent changeset. Using the description from the parent changeset is thus wrong and confusing. Instead, add a 'changes to' prefix.
Mon, 10 Feb 2014 00:53:27 +0100 shelve: mention FILE options in help
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:53:27 +0100] rev 20410
shelve: mention FILE options in help Shelve do normally take a list of files or patterns to shelve and the command summary should thus show [FILE]... Note: --delete is a bit special and interpret the parameters as a list of shelve names. This change makes that even less obvious from the help. Too bad - we can't please everyone.
Mon, 10 Feb 2014 00:53:25 +0100 shelve: mention walk options in help
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:53:25 +0100] rev 20409
shelve: mention walk options in help
Mon, 10 Feb 2014 00:52:56 +0100 shelve: really pass publicancestors to changegroupsubset - not the parents
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:52:56 +0100] rev 20408
shelve: really pass publicancestors to changegroupsubset - not the parents publicancestors returned the parents of the public ancestors ... and changegroupsubset used the parents of these as base for the bundle. That gave bundles with one layer of changesets more than necessary.
Mon, 10 Feb 2014 00:52:46 +0100 shelve: publicancestors do not have to visit nullrev
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:52:46 +0100] rev 20407
shelve: publicancestors do not have to visit nullrev Not visiting nullrev seems more correct and might be a minor optimization.
Mon, 10 Feb 2014 00:52:16 +0100 localrepo: make it clear that changegroupsubset doesn't take bases but roots
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:52:16 +0100] rev 20406
localrepo: make it clear that changegroupsubset doesn't take bases but roots changegroupsubset will take the parents of the roots to find the bases. Other parts of Mercurial do not expect that, and a result of that is that some bundles contain more changesets than necessary. No real changes here - just renaming a parameter to document what it is.
Tue, 04 Feb 2014 17:13:45 -0500 repoview: use repo.revs() instead of a private revset method
Augie Fackler <raf@durin42.com> [Tue, 04 Feb 2014 17:13:45 -0500] rev 20405
repoview: use repo.revs() instead of a private revset method Breaks an import cycle.
Tue, 04 Feb 2014 14:55:04 -0500 commands: use ctx.getfileset instead of fileset.getfileset
Augie Fackler <raf@durin42.com> [Tue, 04 Feb 2014 14:55:04 -0500] rev 20404
commands: use ctx.getfileset instead of fileset.getfileset
Sun, 09 Feb 2014 17:31:26 -0600 push: backout 2bc520bd0ce0 due to test failures
Matt Mackall <mpm@selenic.com> [Sun, 09 Feb 2014 17:31:26 -0600] rev 20403
push: backout 2bc520bd0ce0 due to test failures
Sun, 09 Feb 2014 17:30:49 -0600 mq: fix qimport url check
Matt Mackall <mpm@selenic.com> [Sun, 09 Feb 2014 17:30:49 -0600] rev 20402
mq: fix qimport url check
Tue, 04 Feb 2014 14:54:42 -0500 match: use ctx.getfileset() instead of fileset.getfileset()
Augie Fackler <raf@durin42.com> [Tue, 04 Feb 2014 14:54:42 -0500] rev 20401
match: use ctx.getfileset() instead of fileset.getfileset() Resolves an import cycle involving match and merge.
Tue, 04 Feb 2014 15:27:49 -0500 context: add a getfileset() method so fewer things need fileset directly
Augie Fackler <raf@durin42.com> [Tue, 04 Feb 2014 15:27:49 -0500] rev 20400
context: add a getfileset() method so fewer things need fileset directly Allows me to break an import cycle in a subsequent change.
Tue, 04 Feb 2014 18:09:20 -0500 fix_bytesmod: fix defects in fix_bytesmod so it produces working code
Augie Fackler <raf@durin42.com> [Tue, 04 Feb 2014 18:09:20 -0500] rev 20399
fix_bytesmod: fix defects in fix_bytesmod so it produces working code Prior to this change, the fixer did not always add the py3kcompat import to files, and did not manage to blacklist itself.
Thu, 06 Feb 2014 02:19:38 +0100 discovery: improve "note: unsynced remote changes!" warning
Mads Kiilerich <madski@unity3d.com> [Thu, 06 Feb 2014 02:19:38 +0100] rev 20398
discovery: improve "note: unsynced remote changes!" warning This note (which actually is a warning) frequently caused confusion. "unsynced" is not a well established user-facing concept in Mercurial and the message was not very specific or helpful. Instead, show a messages like: remote has heads on branch 'default' that are not known locally: 6c0482d977a3 and show it before aborting on "push creates new remote head". This will also give more of a hint in the case where the branch has been closed remotely and 'hg heads' thus not would show any new heads after pulling. A similar (but actually very different) message was addressed in 6b618aa08b6e.
Fri, 07 Feb 2014 17:26:28 +0100 convert: drop unused getheads from sinks
Mads Kiilerich <madski@unity3d.com> [Fri, 07 Feb 2014 17:26:28 +0100] rev 20397
convert: drop unused getheads from sinks
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