Sun, 13 Apr 2014 18:45:43 +0200 largefiles: remove confusing handling of .bad return value - it is void
Mads Kiilerich <madski@unity3d.com> [Sun, 13 Apr 2014 18:45:43 +0200] rev 21086
largefiles: remove confusing handling of .bad return value - it is void
Thu, 03 Oct 2013 18:01:21 +0200 largefiles: fix profile of unused largefilesdirstate._ignore
Mads Kiilerich <madski@unity3d.com> [Thu, 03 Oct 2013 18:01:21 +0200] rev 21085
largefiles: fix profile of unused largefilesdirstate._ignore
Tue, 08 Apr 2014 00:48:36 +0200 largefiles: import whole modules instead of importing parts of them
Mads Kiilerich <madski@unity3d.com> [Tue, 08 Apr 2014 00:48:36 +0200] rev 21084
largefiles: import whole modules instead of importing parts of them Be more friendly to demandimport.
Thu, 18 Apr 2013 18:56:18 +0200 largefiles: update should only create a .orig backup of a largefile once
Mads Kiilerich <madski@unity3d.com> [Thu, 18 Apr 2013 18:56:18 +0200] rev 21083
largefiles: update should only create a .orig backup of a largefile once A .orig of a standin after the update do that a .orig of the actual largefile is created. The .orig standin was however never removed again and the largefile .orig was thus overwritten again and again. The fix: remove the standin .orig when it is used.
Mon, 07 Apr 2014 02:12:28 +0200 merge: let manifestmerge emit 'keep' actions when keeping wd version
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 02:12:28 +0200] rev 21082
merge: let manifestmerge emit 'keep' actions when keeping wd version Such a 'keep' action will later be the preferred (non)action when there is multiple ancestors. It is thus very convenient to have it explicitly. The extra actions will only be emitted in the case where the local file has changed since the ancestor but the other hasn't. That is the symmetrical operation to a 'get' action. This will create more action tuples that not really serve a purpose. The number of actions will however have the number of changed files as upper bound and it should thus not increase the memory/cpu use significantly.
Sun, 06 Apr 2014 13:39:51 +0200 merge: pass merge ancestor to calculateupdates as a list
Mads Kiilerich <madski@unity3d.com> [Sun, 06 Apr 2014 13:39:51 +0200] rev 21081
merge: pass merge ancestor to calculateupdates as a list The list will so far always have one element.
(0) -10000 -3000 -1000 -300 -100 -30 -10 -6 +6 +10 +30 +100 +300 +1000 +3000 +10000 +30000 tip