Raphaël Gomès <rgomes@octobus.net> [Tue, 09 Jul 2019 11:49:49 +0200] rev 42748
rust-parsers: switch to parse/pack_dirstate to mutate-on-loop
Both `parse_dirstate` and `pack_dirstate` can operate directly on the data
they're passed, which prevents the creation of intermediate data structures,
simplifies the function signatures and reduces boilerplate. They are exposed
directly to the Python for now, but a later patch will make use of them inside
`hg-core`.
Differential Revision: https://phab.mercurial-scm.org/D6628
Raphaël Gomès <rgomes@octobus.net> [Wed, 10 Jul 2019 10:16:28 +0200] rev 42747
rust-parsers: move parser bindings to their own file and Python module
This tidies up the Rust side while simplifying the Python side.
Differential Revision: https://phab.mercurial-scm.org/D6627
Raphaël Gomès <rgomes@octobus.net> [Mon, 08 Jul 2019 18:01:39 +0200] rev 42746
rust-dirstate: create dirstate submodule in hg-cpython
This module will soon hold multiple files, this change is to make the
review process easier.
Differential Revision: https://phab.mercurial-scm.org/D6626
Georges Racinet <georges.racinet@octobus.net> [Wed, 20 Feb 2019 09:04:54 +0100] rev 42745
rust-discovery: using from Python code
As previously done in other topics, the Rust version is used if it's been
built.
The version fully in Rust of the partialdiscovery class has the performance
advantage over the Python version (actually using the Rust MissingAncestor) if
the undecided set is big enough. Otherwise no sampling occurs, and the
discovery is reasonably fast anyway.
Note: it's hard to predict the size of the initial undecided set, it can
depend on the kind of topological changes between the local and remote graphs.
The point of the Rust version is to make the bad cases acceptable.
More specifically, the performance advantages are:
- faster sampling, especially takefullsample()
- much faster addmissings() in almost all cases (see commit message in
grandparent of the present changeset)
- no conversion cost of the undecided set at the interface between Rust and
Python
== Measurements with big undecided sets
For an extreme example, discovery between mozilla-try and mozilla-unified
(over one million undecided revisions, same case as in
dbd0fcca6dfc), we
get roughly a x2.5/x3 better performance:
Growing sample size (5% starting with 200): time goes down from
210 to 72 seconds.
Constant sample size of 200: time down from 1853 to 659 seconds.
With a sample size computed from number of roots and heads of the
undecided set (`respectsize` is `False`), here are perfdiscovery results:
Before ! wall 9.358729 comb 9.360000 user 9.310000 sys 0.050000 (median of 50)
After ! wall 3.793819 comb 3.790000 user 3.750000 sys 0.040000 (median of 50)
In that later case, the sample sizes are routinely in the hundreds of
thousands of revisions. While still faster, the Rust iteration in
addmissings has less of an advantage than with smaller sample sizes, but
one sees addcommons becoming faster, probably a consequence of not having
to copy big sets back and forth.
This example is not a goal in itself, but it showcases several different
areas in which the process can become slow, due to different factors, and
how this full Rust version can help.
== Measurements with small undecided sets
In cases the undecided set is small enough than no sampling occurs,
the Rust version has a disadvantage at init if `targetheads` is really big
(some time is lost in the translation to Rust data structures),
and that is compensated by the faster `addmissings()`.
On a private repository with over one million commits, we still get a minor
improvement, of 6.8%:
Before ! wall 0.593585 comb 0.590000 user 0.550000 sys 0.040000 (median of 50)
After ! wall 0.553035 comb 0.550000 user 0.520000 sys 0.030000 (median of 50)
What's interesting in that case is the first addinfo() at 180ms for Rust and
233ms for Python+C, mostly due to add_missings and the children cache
computation being done in less than 0.2ms on the Rust side vs over 40ms on the
Python side.
The worst case we have on hand is with mozilla-try, prepared with
discovery-helper.sh for 10 heads and depth 10, time goes up 2.2% on the median.
In this case `targetheads` is really huge with 165842 server heads.
Before ! wall 0.823884 comb 0.810000 user 0.790000 sys 0.020000 (median of 50)
After ! wall 0.842607 comb 0.840000 user 0.800000 sys 0.040000 (median of 50)
If that would be considered a problem, more adjustments can be made, which are
prematurate at this stage: cooking special variants of methods of the inner
MissingAncestors object, retrieving local heads directly from Rust to avoid
the cost of conversion. Effort would probably be better spent at this point
improving the surroundings if needed.
Here's another data point with a smaller repository, pypy, where performance
is almost identical
Before ! wall 0.015121 comb 0.030000 user 0.020000 sys 0.010000 (median of 186)
After ! wall 0.015009 comb 0.010000 user 0.010000 sys 0.000000 (median of 184)
Differential Revision: https://phab.mercurial-scm.org/D6430
Georges Racinet on percheron.racinet.fr <georges@racinet.fr> [Tue, 21 May 2019 12:46:38 +0200] rev 42744
rust-discovery: optimization of add commons/missings for empty arguments
These two cases have to be catched early for different reasons.
In the case of add_missing_revisions, we don't want to trigger
the computation of the undecided set (and the children cache)
too early: the later the better.
In the case of add_common_revisions, the inner `MissingAncestors`
object wouldn't know that all ancestors of its bases have already
been removed from the undecided.
In principle, that would in itself be a lead for further
improvement: this remove_ancestors_from could be more incremental,
but the current performance seems to be good enough.
Differential Revision: https://phab.mercurial-scm.org/D6429
Georges Racinet <georges.racinet@octobus.net> [Tue, 16 Apr 2019 01:16:39 +0200] rev 42743
rust-discovery: using the children cache in add_missing
The DAG range computation often needs to get back to very old
revisions, and turns out to be disproportionately long, given
that the end goal is to remove the descendents of the given
missing revisons from the undecided set.
The fast iteration capabilities available in the Rust case make
it possible to avoid the DAG range entirely, at the cost of
precomputing the children cache, and to simply iterate on
children of the given missing revisions.
This is a case where staying on the same side of the interface
between the two languages has clear benefits.
On discoveries with initial undecided sets
small enough to bypass sampling entirely, the total cost of
computing the children cache and the subsequent iteration
becomes better than the Python + C counterpart, which relies on
reachableroots2.
For example, on a repo with more than one million revisions with
an initial undecided set of 11 elements, we get these figures:
Rust version with simple iteration
addcommons: 57.287us
first undecided computation: 184.278334ms
first children cache computation: 131.056us
addmissings iteration: 42.766us
first addinfo total: 185.24 ms
Python + C version
first addcommons: 0.29 ms
addcommons 0.21 ms
first undecided computation 191.35 ms
addmissings 45.75 ms
first addinfo total: 237.77 ms
On discoveries with large undecided sets, the initial price paid
makes the first addinfo slower than the Python + C version,
but that's more than compensated by the gain in sampling and
subsequent iterations.
Here's an extreme example with an undecided set of a million revisions:
Rust version:
first undecided computation: 293.842629ms
first children cache computation: 407.911297ms
addmissings iteration: 34.312869ms
first addinfo total: 776.02 ms
taking initial sample
query 2: sampling time: 1318.38 ms
query 2; still undecided: 1005013, sample size is: 200
addmissings: 143.062us
Python + C version:
first undecided computation 298.13 ms
addmissings 80.13 ms
first addinfo total: 399.62 ms
taking initial sample
query 2: sampling time: 3957.23 ms
query 2; still undecided: 1005013, sample size is: 200
addmissings 52.88 ms
Differential Revision: https://phab.mercurial-scm.org/D6428
Georges Racinet <georges.racinet@octobus.net> [Tue, 21 May 2019 17:44:15 +0200] rev 42742
discovery: new devel.discovery.randomize option
By default, this is True, but setting it to False is a uniform
way to kill all randomness in integration tests such as test-setdiscovery.t
By "uniform" we mean that it can be passed to implementations in other
languages, for which the monkey-patching of random.sample would be
irrelevant.
In the above mentioned test file, we use it right away,
replacing the adhoc extension that had the same purpose, and to derandomize a
case with many round-trips, that we'll need to behave uniformly in the Rust
version.
Differential Revision: https://phab.mercurial-scm.org/D6427
Georges Racinet <georges.racinet@octobus.net> [Tue, 21 May 2019 17:43:55 +0200] rev 42741
rust-discovery: optionally don't randomize at all, for tests
As seen from Python, this is a new `randomize` kwarg in init of the
discovery object. It replaces random picking by some arbitrary yet
deterministic strategy.
This is the same as what test-setdiscovery.t does, with the added
benefit to be usable both in Python and Rust implementations.
Differential Revision: https://phab.mercurial-scm.org/D6426