Wed, 05 Mar 2014 09:31:05 +0000 extensions: use normpath to allow trailing '\' on Windows (issue4187)
Ed Morley <emorley@mozilla.com> [Wed, 05 Mar 2014 09:31:05 +0000] rev 20645
extensions: use normpath to allow trailing '\' on Windows (issue4187) Fixes same issue as 5c794e7331e7 but now works on Windows too. With this patch a trailing backward slash won't prevent the extension from being found on Windows, and we continue to support any combination of forward and back slashes within the path.
Tue, 04 Mar 2014 09:56:59 -0600 tests: fix unused imports from inotify removal caught by pyflakes
Matt Mackall <mpm@selenic.com> [Tue, 04 Mar 2014 09:56:59 -0600] rev 20644
tests: fix unused imports from inotify removal caught by pyflakes
Thu, 27 Feb 2014 17:27:03 -0800 revset: added ordered generatorset classes with __contains__ method
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 27 Feb 2014 17:27:03 -0800] rev 20643
revset: added ordered generatorset classes with __contains__ method They stop iterating as soon as they go past the value they are looking for, so, for values not in the generator they return faster.
Tue, 25 Feb 2014 20:29:46 +0100 merge: use the right ancestor when both sides copied the same file
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:29:46 +0100] rev 20642
merge: use the right ancestor when both sides copied the same file The tests shows no real changes because of this ... but there must be some weird corner cases where using the right ancestor for the merge planning is better than using the wrong one.
Tue, 25 Feb 2014 20:29:14 +0100 copies: when both sides made the same copy, report it as a copy
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:29:14 +0100] rev 20641
copies: when both sides made the same copy, report it as a copy Not used yet ... but shows up in debug output.
Sun, 02 Mar 2014 18:36:02 +0100 merge: handle create+delete prompts in calculateupdates
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:36:02 +0100] rev 20640
merge: handle create+delete prompts in calculateupdates I would like to move it all the way to the interactive resolve state like merges are ... but this is a first intermediate step.
Fri, 28 Feb 2014 02:26:03 +0100 merge: handle acceptremove of create+delete early in manifest merge
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Feb 2014 02:26:03 +0100] rev 20639
merge: handle acceptremove of create+delete early in manifest merge
Sun, 02 Mar 2014 18:30:41 +0100 largefiles: override calculateupdates instead of manifestmerge
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:30:41 +0100] rev 20638
largefiles: override calculateupdates instead of manifestmerge That will give calculateupdates a purpose in life ... and be convenient later.
Tue, 25 Feb 2014 20:28:40 +0100 tests: add systematic test of merge ancestor calculation
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:28:40 +0100] rev 20637
tests: add systematic test of merge ancestor calculation There is probably some overlap with the existing tests - it is hard to figure out what these tests are doing.
Sun, 02 Mar 2014 18:25:19 +0100 tests: add test case for criss cross merge
Mads Kiilerich <madski@unity3d.com> [Sun, 02 Mar 2014 18:25:19 +0100] rev 20636
tests: add test case for criss cross merge The test do not fit in any existing test file...
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