Thu, 13 Dec 2012 19:19:06 +0100 largefiles: simplify lfutil.getstandinmatcher by inlining getmatcher
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18146
largefiles: simplify lfutil.getstandinmatcher by inlining getmatcher
Thu, 13 Dec 2012 19:19:06 +0100 largefiles: remove overly complex handling of ignored and unknown files
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18145
largefiles: remove overly complex handling of ignored and unknown files
Fri, 28 Dec 2012 11:55:57 +0100 largefiles: introduce basic debugstate --large functionality
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18144
largefiles: introduce basic debugstate --large functionality Very useful for debugging largefiles "performance" issues. This is used for testing 03faf12fbee7.
Fri, 28 Dec 2012 11:55:57 +0100 util: fold ENOENT check into unlinkpath, controlled by new ignoremissing flag
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:57 +0100] rev 18143
util: fold ENOENT check into unlinkpath, controlled by new ignoremissing flag Refactor a common pattern.
Fri, 28 Dec 2012 11:55:45 +0100 merge with stable
Mads Kiilerich <madski@unity3d.com> [Fri, 28 Dec 2012 11:55:45 +0100] rev 18142
merge with stable
Thu, 13 Dec 2012 19:19:06 +0100 largefiles: don't walk through all ignored files stable
Mads Kiilerich <madski@unity3d.com> [Thu, 13 Dec 2012 19:19:06 +0100] rev 18141
largefiles: don't walk through all ignored files Problem: 'hg status' with largefiles enabled would walk through all the files that .hgignore said should be ignored. That made it slow if a lot of files were .hgignored or the cache was cold. It seems like there was a reason to this, but other improvements has rendered this unnecessary. Solution: .hgignore is now only ignored when that is requested (--ignore). This is a minimal 'stable' change. There is room for other improvement.
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