Wed, 16 Jan 2013 20:41:41 +0100 bundlerepo: store validated deltabase rev in basemap instead of node
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18416
bundlerepo: store validated deltabase rev in basemap instead of node This avoids some lookups and aligns bundlerepo more with what revlog do.
Wed, 16 Jan 2013 20:41:41 +0100 bundlerepo: use rev instead of node for iteration in revision()
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18415
bundlerepo: use rev instead of node for iteration in revision() Avoids some lookups and avoids using rev while iterating.
Wed, 16 Jan 2013 20:41:41 +0100 bundlerepo: inline inbundle()
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18414
bundlerepo: inline inbundle() It didn't make it faster, it didn't make the code smaller, it didn't make the code simpler. -1 is never in basemap.
Wed, 16 Jan 2013 20:41:41 +0100 bundlerepo: drop bundlebase wrapper function for basemap
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18413
bundlerepo: drop bundlebase wrapper function for basemap
Wed, 16 Jan 2013 20:41:41 +0100 bundlerepo: remove unused disktiprev attribute
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18412
bundlerepo: remove unused disktiprev attribute
Wed, 16 Jan 2013 20:41:34 +0100 bundlerepo: improve performance for bundle() revset expression
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:34 +0100] rev 18411
bundlerepo: improve performance for bundle() revset expression Create the set of revision numbers directly instead of creating a list of nodes first.
(0) -10000 -3000 -1000 -300 -100 -30 -10 -6 +6 +10 +30 +100 +300 +1000 +3000 +10000 +30000 tip