Thu, 07 Nov 2013 01:56:40 +0100 largefiles: update in two steps, handle interrupted updates better stable
Mads Kiilerich <madski@unity3d.com> [Thu, 07 Nov 2013 01:56:40 +0100] rev 20063
largefiles: update in two steps, handle interrupted updates better An update would try to fetch any missing largefiles after having updated normal files and standins. That could fail or be interrupted and would leave the working directory in a state where the largefiles not only were missing but also were scheduled for remove ... and where the old largefile was left in place. Instead we now remove old largefiles before starting to download and update missing largefiles.
Thu, 07 Nov 2013 01:49:48 +0100 largefiles: inline _updatelfile, prepare for further refactorings stable
Mads Kiilerich <madski@unity3d.com> [Thu, 07 Nov 2013 01:49:48 +0100] rev 20062
largefiles: inline _updatelfile, prepare for further refactorings
Thu, 07 Nov 2013 01:48:00 +0100 largefiles: cache largefiles for update, also without printmessage stable
Mads Kiilerich <madski@unity3d.com> [Thu, 07 Nov 2013 01:48:00 +0100] rev 20061
largefiles: cache largefiles for update, also without printmessage
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