Fri, 09 Oct 2015 01:19:37 +0200 context: don't hex encode all unknown 20 char revision specs (issue4890)
Mads Kiilerich <madski@unity3d.com> [Fri, 09 Oct 2015 01:19:37 +0200] rev 26604
context: don't hex encode all unknown 20 char revision specs (issue4890) d3908c911d5e introduced nice hexified display of missing nodes. It did however also make missing 20 character revision specifications be shown as hex - very confusing. Users are often wrong and somehow specify revisions that don't exist. Nodes will however rarely be missing ... and they will only look like a user provided revision specification and be all ascii in 1 of 4*10**9. With this change, missing revisions will only be hexified if they really look like binary nodes. This change will thus improve the error reporting UI in the common case and only very rarely make it confusing in the opposite direction of how it was before.
Mon, 12 Oct 2015 00:45:24 -0700 discovery: put trivial branch first
Pierre-Yves David <pierre-yves.david@fb.com> [Mon, 12 Oct 2015 00:45:24 -0700] rev 26603
discovery: put trivial branch first Having the simple and tiny branch of the conditional first help readability. The "else" that appears after a screen of code is harder to relate to a conditional.
Fri, 09 Oct 2015 15:31:50 -0700 shelve: rename 'publicancestors' to something accurate (issue4737)
Pierre-Yves David <pierre-yves.david@fb.com> [Fri, 09 Oct 2015 15:31:50 -0700] rev 26602
shelve: rename 'publicancestors' to something accurate (issue4737) That function is actually not returning public ancestors at all. This is pointed by the second line of the docstring... The bundling behavior was made correct in a5141977198d but with confusion remaining regarding what each function was doing. This close issue4737, because this highlight that shelve is actually -not- bundling too much data (this was actually properly tested).
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