Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:55:00 +0100] rev 18730
templatefilters: add missing import of _
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18729
largefiles: updatelfiles should use working dir standins, not standins from p1
This makes a difference when working directory is dirty, especially when
merging with a revision for which we don't have largefiles.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18728
largefiles: simplify cachelfiles - don't spend a lot of time checking hashes
cachelfiles jumped through loops to handle merges and modified files ... but it
did apparently no longer have a valid reason to do so. It should just always
make sure that the largefiles referenced from the standins are present - no
matter which actual largefile is stored in the working directory. If there is
no standin then there is nothing to fetch.
The old code usually verified the hash of all largefiles every time this
function was invoked - for examply by 'update'.
This change makes a trivial noop update 5-10 seconds faster on our repo (with
the other 50% spent doing another unnecessary hashing of all largefiles).
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18727
largefiles: don't let update leave wrong largefiles in wd if fetch fails
Situations where a largefile for some reason wasn't available sometimes caused
wrong largefile content and state. It has mostly been seen when interrupting
download of largefiles ... and when introducing programming errors.
Instead we now make sure to delete the old and wrong largefile. A missing file
is a well-known error condition and much more reasonable way to handle the
situation.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18726
largefiles: missing largefiles should not be committed as removed
Largefiles can easily become missing - for example if it simply isn't available
or the download fail. It might even be convenient to be able to work that way
in some cases.
But commiting missing largefiles as if they had been 'hg remove'd is plain wrong.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18725
largefiles: don't assume that .hg/largefiles/ still exists
It might not have been created and it might have been removed.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:45:18 +0100] rev 18724
largefiles: getstandinmatcher should not depend on existence of directories
Looking for a (potentially empty) directory was not reliable - both because it
is a reasonable assumption that empty directories can be removed and because it
wasn't created in all cases ... such as when pulling to an existing repository.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:44:59 +0100] rev 18723
tests: don't rely on broken behaviour in test-largefiles-cache.t
The test relied on the bug that 'pull largefiles from branchheads' didn't pull
any largefiles from tip revision when it seemed like no largefiles had been
checked out before.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:44:24 +0100] rev 18722
largefiles: fix download of largefiles from an empty list of changesets
The empty list was interpreted as all revisions - just like None is.
The empty list is now handled explicitly.
Mads Kiilerich <madski@unity3d.com> [Thu, 28 Feb 2013 13:44:22 +0100] rev 18721
largefiles: fix off-by-one error on pull --all-largefiles
Test output is changed in a case where one revision was pulled, but because of
the off-by-one error it thought that 0 revisions were pulled ... and because of
another bug it thus (tried to) fetch largefiles for all revisions.
After this change it no longer reports failure when it failed while trying to
fetch largefiles it shouldn't fetch. Largefiles that it shouldn't fetch but
managed to fetch anyway will now correctly be missing later on.
This change thus resolves some of unexplained test output introduced in
1e4eb1faba6e.
Simon Heimberg <simohe@besonet.ch> [Sat, 23 Feb 2013 22:54:57 +0100] rev 18720
tests: remove glob lines which unnecessary match / for \ on windows
This lines were reported as unnecessary when running the tests on windows
because the path was already printed with a slash and not a backslash.
Simon Heimberg <simohe@besonet.ch> [Sat, 23 Feb 2013 22:07:38 +0100] rev 18719
tests: append glob to filename output when required for windows
The test failed on windows before this patch.
Matt Mackall <mpm@selenic.com> [Fri, 22 Feb 2013 16:40:27 -0600] rev 18718
convert: stabilize cvsps commitid sort order
Matt Mackall <mpm@selenic.com> [Fri, 22 Feb 2013 15:17:33 -0600] rev 18717
pager: catch ctrl-c on exit (
issue3834)
Matt Mackall <mpm@selenic.com> [Fri, 22 Feb 2013 13:46:54 -0600] rev 18716
merge with crew