Mon, 07 Apr 2014 15:37:27 -0500 color: fallback and test label as an effect
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:37:27 -0500] rev 20993
color: fallback and test label as an effect With this changeset, we can now send a color name directly to the label function, e.g. $ hg log -r . -T "{label('red', node|short)}\n"
Mon, 07 Apr 2014 15:33:46 -0500 color: extract method for determining a valid effect
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:33:46 -0500] rev 20992
color: extract method for determining a valid effect This patch is just setup work so that we can reduce code duplication and have one place to define a valid effect.
Mon, 07 Apr 2014 23:17:51 +0200 revlog: use context ancestor instead of changelog ancestor
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20991
revlog: use context ancestor instead of changelog ancestor We want to move in this direction.
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