Sat, 20 Sep 2014 14:16:39 -0700 help: update help for hgweb template and style (issue4373)
Arun Chandrasekaran <visionofarun@gmail.com> [Sat, 20 Sep 2014 14:16:39 -0700] rev 22549
help: update help for hgweb template and style (issue4373)
Tue, 23 Sep 2014 16:22:52 +0900 bundle2: rename functions that have the same name
Mike Hommey <mh@glandium.org> [Tue, 23 Sep 2014 16:22:52 +0900] rev 22548
bundle2: rename functions that have the same name
Sat, 20 Sep 2014 17:06:57 +0200 mq: write headers of new patches using patchheader
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:57 +0200] rev 22547
mq: write headers of new patches using patchheader
Wed, 24 Sep 2014 02:41:11 +0200 mq: refactor patchheader header ordering to match export (BC)
Mads Kiilerich <madski@unity3d.com> [Wed, 24 Sep 2014 02:41:11 +0200] rev 22546
mq: refactor patchheader header ordering to match export (BC) The refactoring also gives more robust and extendable handling of other HG headers.
Sat, 20 Sep 2014 17:06:57 +0200 mq: upgrade non-plain patches to HG format when setting parent in patchheader
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:57 +0200] rev 22545
mq: upgrade non-plain patches to HG format when setting parent in patchheader Parent will now always be updated or added when qrefreshing HG patches. Plain patches will not be changed, but patches that neither are plain nor HG will be upgraded to HG patches on first refresh.
Sat, 20 Sep 2014 17:06:56 +0200 mq: make patchheader .plainmode more reliable
Mads Kiilerich <madski@unity3d.com> [Sat, 20 Sep 2014 17:06:56 +0200] rev 22544
mq: make patchheader .plainmode more reliable Instead of having to make extra checks whenever we use .plainmode, let the initial value consider the actual patch header content.
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