Wed, 17 Apr 2013 00:29:54 +0400 log: fix behavior with empty repositories (issue3497)
Alexander Plavin <me@aplavin.ru> [Wed, 17 Apr 2013 00:29:54 +0400] rev 18991
log: fix behavior with empty repositories (issue3497) Make output in this special case consistent with general case one.
Tue, 16 Apr 2013 13:22:29 -0500 merge with crew
Matt Mackall <mpm@selenic.com> [Tue, 16 Apr 2013 13:22:29 -0500] rev 18990
merge with crew
Tue, 16 Apr 2013 10:08:20 -0700 revlog: don't cross-check ancestor result against Python version
Bryan O'Sullivan <bryano@fb.com> [Tue, 16 Apr 2013 10:08:20 -0700] rev 18989
revlog: don't cross-check ancestor result against Python version
Tue, 16 Apr 2013 10:08:20 -0700 parsers: a C implementation of the new ancestors algorithm
Bryan O'Sullivan <bryano@fb.com> [Tue, 16 Apr 2013 10:08:20 -0700] rev 18988
parsers: a C implementation of the new ancestors algorithm The performance of both the old and new Python ancestor algorithms depends on the number of revs they need to traverse. Although the new algorithm performs far better than the old when revs are numerically and topologically close, both algorithms become slow under other circumstances, taking up to 1.8 seconds to give answers in a Linux kernel repo. This C implementation of the new algorithm is a fairly straightforward transliteration. The only corner case of interest is that it raises an OverflowError if the number of GCA candidates found during the first pass is greater than 24, to avoid the dual perils of fixnum overflow and trying to allocate too much memory. (If this exception is raised, the Python implementation is used instead.) Performance numbers are good: in a Linux kernel repo, time for "hg debugancestors" on two distant revs (24bf01de7537 and c2a8808f5943) is as follows: Old Python: 0.36 sec New Python: 0.42 sec New C: 0.02 sec For a case where the new algorithm should perform well: Old Python: 1.84 sec New Python: 0.07 sec New C: measures as zero when using --time (This commit includes a paranoid cross-check to ensure that the Python and C implementations give identical answers. The above performance numbers were measured with that check disabled.)
Tue, 16 Apr 2013 10:08:19 -0700 revlog: choose a consistent ancestor when there's a tie
Bryan O'Sullivan <bryano@fb.com> [Tue, 16 Apr 2013 10:08:19 -0700] rev 18987
revlog: choose a consistent ancestor when there's a tie Previously, we chose a rev based on numeric ordering, which could cause "the same merge" in topologically identical but numerically different repos to choose different merge bases. We now choose the lexically least node; this is stable across different revlog orderings.
Tue, 16 Apr 2013 10:08:18 -0700 ancestor: a new algorithm that is faster for nodes near tip
Bryan O'Sullivan <bryano@fb.com> [Tue, 16 Apr 2013 10:08:18 -0700] rev 18986
ancestor: a new algorithm that is faster for nodes near tip Instead of walking all the way to the root of the DAG, we generate a set of candidate GCA revs, then figure out which ones will win the race to the root (usually without needing to traverse all the way to the root). In the common case of nodes that are close to each other in both revision number and topology, this is usually a big win: it makes "hg --time debugancestors" up to 9 times faster than the more general ancestor function when measured on heads of the linux-2.6 hg repo. Victory is not assured, however. The older function can still win by a large margin if one node is much closer to the root than the other, or by a much smaller amount if one is an ancestor of the other. For now, we've also got a small paranoid harness function that calls both ancestor functions on every input and ensures that they give equivalent answers. Even without the checker function, the old ancestor function needs to stay alive for the time being, as its generality is used by context.filectx.merge.
Tue, 16 Apr 2013 15:33:18 +0200 update: allow dirty update to foreground (successors)
Pierre-Yves David <pierre-yves.david@logilab.fr> [Tue, 16 Apr 2013 15:33:18 +0200] rev 18985
update: allow dirty update to foreground (successors) Update to "foreground" are no longer seen as cross branch update. "Foreground" are descendants or successors (or successors of descendants (or descendant of successors (etc))). This allows to update with uncommited changes that get automatically merged. This changeset is a small step forward. We want to allow dirty update to "background" (precursors) and takes obsolescence in account when finding the default update destination. But those requires deeper changes and will comes in later changesets.
Tue, 16 Apr 2013 15:16:33 +0200 obsolete: extract foreground computation from bookmark.validdest
Pierre-Yves David <pierre-yves.david@logilab.fr> [Tue, 16 Apr 2013 15:16:33 +0200] rev 18984
obsolete: extract foreground computation from bookmark.validdest This foreground logic will be reused by update logic.
Mon, 15 Apr 2013 17:10:58 +0200 destroyed: invalidate phraserevs cache in all case (issue3858)
Pierre-Yves David <pierre-yves.david@logilab.fr> [Mon, 15 Apr 2013 17:10:58 +0200] rev 18983
destroyed: invalidate phraserevs cache in all case (issue3858) When revisions are destroyed, the `phaserevs` cache becomes invalid in most case. This cache hold a `{rev => phase}` mapping and revision number most likely changed. Since 1c8e0d6ac3b0, we filter unknown phases' roots after changesets destruction. When some roots are filtered the `phaserevs` cache is invalidated. But not if none root where destroyed. We now invalidate the cache in all case filtered root or not. This bug was a bit tricky to reproduce as in most case we either: * rebase a set a draft changeset including root (phaserev invalidated) * strip tip-most changesets (no re-numbering of revision) Note that the invalidation of `phaserevs` are not strictly needed when only tip-most part of the history have been destroyed. But I do not expect the overhead to be significant.
Mon, 15 Apr 2013 01:59:11 +0200 largefiles: deprecate --all-largefiles for pull
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:11 +0200] rev 18982
largefiles: deprecate --all-largefiles for pull The same can be achieved with --lfrev pulled() and we shouldn't advertise unnecessary command line options.
Mon, 15 Apr 2013 01:59:11 +0200 largefiles: implement pull --all-largefiles as a special case of --lfrev
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:11 +0200] rev 18981
largefiles: implement pull --all-largefiles as a special case of --lfrev
Mon, 15 Apr 2013 01:59:11 +0200 largefiles: drop --cache-largefiles again
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:11 +0200] rev 18980
largefiles: drop --cache-largefiles again This goes a step further than d69585a5c5c0 and backs out the unreleased --cache-largefiles option. The same can be achieved with --lfrev heads(pulled()) and we shouldn't introduce unnecessary command line options.
Mon, 15 Apr 2013 01:59:04 +0200 largefiles: introduce pulled() revset expression for use in --lfrev
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:59:04 +0200] rev 18979
largefiles: introduce pulled() revset expression for use in --lfrev This provides a general way to do what already can be done with --all-largefiles and --cache-largefiles.
Mon, 15 Apr 2013 01:57:16 +0200 largefiles: introduce pull --lfrev option
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:57:16 +0200] rev 18978
largefiles: introduce pull --lfrev option The revset will be evaluated after the changesets has been pulled, and missing largefiles from matching revisions will be pulled to the local caches. This in combination with revsets will make it possible to specify different strategies for pulling largefiles. The revset expressions used for this option might be quite complex and will probably be most useful from scripts or an alias ... but less complicated than configuring hooks.
Mon, 15 Apr 2013 01:54:43 +0200 largefiles: refactor overridepull internals
Mads Kiilerich <madski@unity3d.com> [Mon, 15 Apr 2013 01:54:43 +0200] rev 18977
largefiles: refactor overridepull internals
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