Sat, 08 Feb 2014 14:35:07 +0100 win32: spawndetached returns pid of detached process and not of cmd.exe
Simon Heimberg <simohe@besonet.ch> [Sat, 08 Feb 2014 14:35:07 +0100] rev 20425
win32: spawndetached returns pid of detached process and not of cmd.exe win32.spawndetached starts the detached process by `cmd.exe` (or COMSPEC). The pid it returned was the one of cmd.exe and not the one of the detached process. When this pid is used to kill the process, the detached process is not killed, but only cmd.exe. With this patch the pid of the detached process is written to the pid file. Killing the process works as expected. The pid is only evaluated on writing the pid file. It is unnecessary to search the pid when it is not needed. And more important, it probably does not yet exist right after the cmd.exe process was started. When the pid is written to the file, waiting for the start of the detached process has already happened. Use this functionality instead of writing a 2nd wait function. Many tests on windows will not fail anymore, all those with the first failing line "abort: child process failed to start". (The processes still hanging around from previous test runs have to be killed first. They still block a tcp port.) A good test for the functionality of this patch is test-treediscovery.t, because it starts and kills `hg serve -d` several times.
Thu, 06 Feb 2014 14:57:25 -0800 revset: minor changes adding baseset to revsets
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Feb 2014 14:57:25 -0800] rev 20424
revset: minor changes adding baseset to revsets Changed bits of code to work with baseset implementations.
Mon, 10 Feb 2014 22:56:10 +0100 tests: rewrite path in test-shelve.t for not being mangled on msys
Simon Heimberg <simohe@besonet.ch> [Mon, 10 Feb 2014 22:56:10 +0100] rev 20423
tests: rewrite path in test-shelve.t for not being mangled on msys msys (on windows) converets '-R bundle:.XX/XX' to '-R bundle:;.XX/XX'. Avoid this by writing '-R bundle://.XX/XX'. This is used more often than the alternative work arounds like '-Rbundle://.XX/XX' or '-R bundle:Y/../.XX/XX'.
Mon, 10 Feb 2014 14:51:06 -0800 hooks: only disable/re-enable demandimport when it's already enabled stable
Brodie Rao <brodie@sf.io> [Mon, 10 Feb 2014 14:51:06 -0800] rev 20422
hooks: only disable/re-enable demandimport when it's already enabled This fixes an issue introduced in d7c28954d901 where, when disabling demandimport while running hooks, it's inadvertently re-enabled even when it was never enabled in the first place. This doesn't affect normal command line usage of Mercurial; it only matters when Mercurial is run with demandimport intentionally disabled.
Sun, 09 Feb 2014 18:36:37 -0600 merge with stable
Matt Mackall <mpm@selenic.com> [Sun, 09 Feb 2014 18:36:37 -0600] rev 20421
merge with stable
Fri, 07 Feb 2014 17:29:37 +0100 convert: secret config option for disabling debugsvnlog
Mads Kiilerich <madski@unity3d.com> [Fri, 07 Feb 2014 17:29:37 +0100] rev 20420
convert: secret config option for disabling debugsvnlog Subversion issues involving svn log such as d54467c1a198 can be tricky to debug when it is run in an 'hg debugsvnlog' sub process. Debugging is simpler when convert only uses one process. With this change convert will invoke the svn log directly when setting [convert] svn.debugsvnlog = False This is intentionally not documented.
Fri, 07 Feb 2014 17:28:37 +0100 convert: make subversion revsplit more stable when meeting revisions without @
Mads Kiilerich <madski@unity3d.com> [Fri, 07 Feb 2014 17:28:37 +0100] rev 20419
convert: make subversion revsplit more stable when meeting revisions without @ revsplit would crash for instance if given a subversion string without @ ... and that could somehow happen when playing around with convert.
Thu, 06 Feb 2014 14:57:25 -0800 revset: minor changes adding baseset to revsets
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Feb 2014 14:57:25 -0800] rev 20418
revset: minor changes adding baseset to revsets Changed bits of code to work with baseset implementations.
Thu, 06 Feb 2014 11:37:16 -0800 revset: added __add__ method to baseset class
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Feb 2014 11:37:16 -0800] rev 20417
revset: added __add__ method to baseset class
Thu, 06 Feb 2014 11:33:36 -0800 revset: added docstring to baseset class
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 06 Feb 2014 11:33:36 -0800] rev 20416
revset: added docstring to baseset class
Mon, 10 Feb 2014 00:43:54 +0100 merge: don't overwrite file untracked after remove, abort with 'untracked files' stable
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:43:54 +0100] rev 20415
merge: don't overwrite file untracked after remove, abort with 'untracked files' Merge could overwrite untracked files and cause data loss. Instead we now handle the 'local side removed file and has untracked file instead' case as the 'other side added file that local has untracked' case: FILE: untracked file exists abort: untracked files in working directory differ from files in requested revision It could perhaps make sense to create .orig files when overwriting, either instead of aborting or when overwriting anyway because of force ... but for now we stay consistent with similar cases.
Mon, 10 Feb 2014 00:54:40 +0100 shelve: better (and slightly redundant) test coverage for unshelve conflicts
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:54:40 +0100] rev 20414
shelve: better (and slightly redundant) test coverage for unshelve conflicts
Mon, 10 Feb 2014 00:54:27 +0100 shelve: status messages from unshelve
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:54:27 +0100] rev 20413
shelve: status messages from unshelve It was hard for the user to know what was going on when unshelving - especially if the user had to resolve conflicts and thus got to see the intermediate states. Seeing that pending changes was gone could scare the user, make him panic, and do stuff that really made him lose data. Merging (both when rebasing and with pending changes) also requires some understanding of where in the process you are and what you are merging. To help the user we now show a couple of status messages (when relevant): temporarily committing pending changes (restore with 'hg unshelve --abort') rebasing shelved changes
Mon, 10 Feb 2014 00:54:12 +0100 shelve: be quiet when unshelve pulls from the shelve bundle
Mads Kiilerich <madski@unity3d.com> [Mon, 10 Feb 2014 00:54:12 +0100] rev 20412
shelve: be quiet when unshelve pulls from the shelve bundle unshelve was quite verbose and it was hard for a user to follow what really was going on. It ended up saying 'added 1 changesets' ... but the user just expected and got pending changes and never saw any changeset. The use of bundles is an implementation detail that we don't have to leak here. Pulling is quite verbose, optimized for pulling many changesets from remote repos - that is not the case here. Instead, set the quiet flag when pulling the bundle - not only when temporarily committing pending changes. The 'finally' restore of ui.quiet is moved to the outer try/finally used for locking.
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