Matt Mackall <mpm@selenic.com> [Wed, 26 Feb 2014 17:57:23 -0600] rev 20568
merge with stable
Olle Lundberg <geek@nerd.sh> [Thu, 27 Feb 2014 00:23:21 +0100] rev 20567
localrepo: language and spelling fixes in comment
Lucas Moscovicz <lmoscovicz@fb.com> [Wed, 26 Feb 2014 12:36:36 -0800] rev 20566
revset: added _intlist method to replace _list for %ld
Now %ld expression goes through _intlist and doesn't do any unnecesary
processing anymore.
anuraggoel <anurag.dsps@gmail.com> [Tue, 25 Feb 2014 06:30:21 +0530] rev 20565
purge: avoid duplicate output for --print (
issue4092)
Now "hg purge -p" commands avoids printiing duplication of filenames.
Second patch is the test coverage of first patch which tells that '-p'
does not depend on whether ui.verbose is configured or not,that means it
is independent of '-v'.
Matt Mackall <mpm@selenic.com> [Mon, 24 Feb 2014 18:50:29 -0600] rev 20564
merge with stable
Matt Mackall <mpm@selenic.com> [Mon, 24 Feb 2014 18:49:09 -0600] rev 20563
merge with stable
Matt Mackall <mpm@selenic.com> [Mon, 24 Feb 2014 18:48:48 -0600] rev 20562
merge with i18n
FUJIWARA Katsunori <foozy@lares.dti.ne.jp> [Sun, 23 Feb 2014 18:03:47 +0900] rev 20561
i18n-ja: synchronized with
7b9d66c0e4fa
Wagner Bruna <wbruna@yahoo.com> [Sun, 16 Feb 2014 09:04:49 -0300] rev 20560
i18n-pt_BR: synchronized with
4e41b2fe46cc
Lucas Moscovicz <lmoscovicz@fb.com> [Mon, 24 Feb 2014 09:27:32 -0800] rev 20559
scmutil: changed revrange code not to use append
Removed one call to the append method
anuraggoel <anurag.dsps@gmail.com> [Tue, 25 Feb 2014 04:11:11 +0530] rev 20558
push: provide a hint when no paths in configured (
issue3692)
When user type "hg push" command then this patch helps user by
providing hint if no default path is configured.
Second patch is the test coverage, to test the change behaviour of
first patch.
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 20557
revlog: introduce commonancestors method for getting all common ancestor heads
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:14 +0100] rev 20556
localrepo: commit: avoid calling expensive ancestor function when p1 is nullrev
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:13 +0100] rev 20555
ancestors: remove unnecessary handling of 'left'
If one of the initial nodes also is an ancestor then that most be the only
ancestor. There is no need for additional bookkeeping.
Mads Kiilerich <madski@unity3d.com> [Mon, 24 Feb 2014 22:42:13 +0100] rev 20554
parsers: remove unreachable and invalid code in index_ancestors
The function normally returns a list. Returning a single element instead of a
list with one element would be weird.
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 13 Feb 2014 14:27:12 -0800] rev 20553
cmdutil: implemented new lazy increasingwindows
Now log can work in a lazy way and get results as soon as they are processed.
Performance Benchmarking:
$ time hg log -l1 -qr "branch(default)"
0:
9117c6561b0b
real 0m2.303s
user 0m2.252s
sys 0m0.048s
$ time ./hg log -l1 -qr "branch(default)"
0:
9117c6561b0b
real 0m0.238s
user 0m0.199s
sys 0m0.037s
Lucas Moscovicz <lmoscovicz@fb.com> [Thu, 20 Feb 2014 10:15:38 -0800] rev 20552
revset: added __nonzero__ method to lazyset
Now it doesn't have to go through all the set and can return lazily as soon as
it finds one element.
Lucas Moscovicz <lmoscovicz@fb.com> [Wed, 12 Feb 2014 15:30:27 -0800] rev 20551
scmutil: changed revrange to return lazysets for new style revsets
When there is an old style revset or both it will still return a baseset. This
may be changed in later patches.
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:43:17 +0100] rev 20550
phases: make order of debug output 'removing unknown node' deterministic
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:39:01 +0100] rev 20549
comments: fix minor spelling issues found with spell checker
Mads Kiilerich <madski@unity3d.com> [Sat, 15 Feb 2014 01:23:12 +0100] rev 20548
hooks: for python hooks, consistently use __name__ etc as name, not the repr
There is no reason to expose unnecessary Python implementation details and
memory locations, also not in debug mode.
readablefunc was already creating a nice name - we move that functionality
up and reuse it.
We consider having a __call__ and being types.FunctionType sufficiently
similar and unify these two to just using the existing check for __call__.
Mads Kiilerich <madski@unity3d.com> [Sat, 15 Feb 2014 01:23:12 +0100] rev 20547
hooks: move logging of hook name to after we have found the hook
We do not expect the finding process to take a significant amount of time - it
is the execution time of the hook we care about.
Mads Kiilerich <madski@unity3d.com> [Thu, 20 Feb 2014 02:39:01 +0100] rev 20546
rebase: show nice list instead of set repr for 'computed skipped revs' debug
Mads Kiilerich <madski@unity3d.com> [Sat, 15 Feb 2014 01:23:12 +0100] rev 20545
rebase: fix 'rebase onto %d starting from %s' - show root instead of list repr
The debug statement is already in a 'for root in roots' so it was probably the
intention to show root instead of roots. Do that.