Mon, 04 Feb 2013 11:42:10 -0800 Merge crew-stable into crew
Bryan O'Sullivan <bryano@fb.com> [Mon, 04 Feb 2013 11:42:10 -0800] rev 18550
Merge crew-stable into crew
Sun, 03 Feb 2013 14:26:39 -0800 rebase: derive node from target rev (issue3802) stable
Siddharth Agarwal <sid0@fb.com> [Sun, 03 Feb 2013 14:26:39 -0800] rev 18549
rebase: derive node from target rev (issue3802) dest.rev() is the same as target when a new rebase is run, but dest isn't set when rebase --continue is run. Bug introduced in 2a1fac3650a5, which fixed issue3685.
Mon, 04 Feb 2013 02:46:53 +0100 profiling: introduce limit configuration option
Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:53 +0100] rev 18548
profiling: introduce limit configuration option The number of output lines was hardcoded to 30. There was a 'nested' configuration options that controlled something else related to counting the number of output lines. This introduces the profiling.limit configuration option for controlling the number of profiling output to show.
Thu, 24 Jan 2013 23:57:44 +0100 largefiles: make verify --lfa and --lfc work without --large
Mads Kiilerich <madski@unity3d.com> [Thu, 24 Jan 2013 23:57:44 +0100] rev 18547
largefiles: make verify --lfa and --lfc work without --large The slightly obscure --lfa and --lfc only worked as modifiers to --large and could be combined. The documentation was however not clear what they did. Instead they now imply --large and the description is updated.
Mon, 04 Feb 2013 02:46:53 +0100 largefiles: verify status should be written as status, not as write
Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:53 +0100] rev 18546
largefiles: verify status should be written as status, not as write Make 'hg verify --large -q' quiet when no errors.
Mon, 04 Feb 2013 02:46:53 +0100 largefiles: report localstore errors with single line warnings messages
Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:53 +0100] rev 18545
largefiles: report localstore errors with single line warnings messages The actual hash is also not relevant to report. This makes verify output with multiple failures easier to process.
Mon, 04 Feb 2013 02:46:53 +0100 merge: inline act()
Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:53 +0100] rev 18544
merge: inline act() The act function had become very trivial and mainly shuffled arguments around and made it harder to see what really was going on.
Mon, 04 Feb 2013 02:46:53 +0100 merge: don't indent "local changed %s which remote deleted" prompt
Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:53 +0100] rev 18543
merge: don't indent "local changed %s which remote deleted" prompt It was usually not shown in a context where indentation helped readability and it was inconsistent with other prompts.
Mon, 04 Feb 2013 02:46:38 +0100 merge: backout manifest sorting and workarounds for cost of it
Mads Kiilerich <madski@unity3d.com> [Mon, 04 Feb 2013 02:46:38 +0100] rev 18542
merge: backout manifest sorting and workarounds for cost of it Backout 8a811fa9a9c0 and 760c0d67ce5e which no longer are needed.
Thu, 24 Jan 2013 23:57:44 +0100 merge: delay debug messages for merge actions
Mads Kiilerich <madski@unity3d.com> [Thu, 24 Jan 2013 23:57:44 +0100] rev 18541
merge: delay debug messages for merge actions Show messages at a point where the actions have been sorted, thus preparing for backout of 760c0d67ce5e. This makes manifestmerge more of a silent operation, just like 'copies' is. Indent 'preserving' messages to make them subordinate to the action logging so they fit in the new context. (The 'preserving' messages are quite redundant and could also be removed completely.)
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