Pierre-Yves David <pierre-yves.david@fb.com> [Sat, 12 Apr 2014 14:56:55 -0400] rev 21002
bundle2: lazily generate the changegroup part in exchange.getbundle
Now that we have lazy generation of parts, let's use it.
Pierre-Yves David <pierre-yves.david@fb.com> [Fri, 11 Apr 2014 08:04:16 -0700] rev 21001
bundle2: support chunk iterator as part data
When the `part.data` attribute is an iterator, we assume it is an iterator of
chunks and use it.
We use a chunkbuffer to yield chunks of 4096 bytes.
The tests are updated to use this feature.
Pierre-Yves David <pierre-yves.david@fb.com> [Thu, 10 Apr 2014 12:33:20 -0700] rev 21000
bundle2: extract a _payloadchunks method for part
We are preparing streaming capability for part. So the generation of payload
chunk will becomes more complex. We extract this part in its own function before
any changes.
Pierre-Yves David <pierre-yves.david@fb.com> [Thu, 10 Apr 2014 13:19:00 -0700] rev 20999
changegroup: move chunk extraction into a getchunks method of unbundle10
This code used to be in `writebundle` only. We needs to make it more broadly
available for bundle2. The "changegroup" bundle2 part has to retrieve the
binary content of changegroup stream. We moved the chunks retrieving code into
the `unbundle10` object directly and the `writebundle` code is now using that.
This split is useful for bundle2 purpose, we want to be able to easily stream
changegroup content in a part.
To keep thing simples, we kept compression out of the new methods. If it make
more sense in the future, compression may get included in this function too.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 25 Mar 2014 15:05:11 -0700] rev 20998
bundle2: use reply part to return result of addchangegroup
We now have an official way to return the result of addchangegroup. The tests are
updated to check that the return bundle is properly created. It will be used
when push is bundle2 enabled.
Pierre-Yves David <pierre-yves.david@fb.com> [Fri, 04 Apr 2014 14:24:11 -0700] rev 20997
bundle2: produce a bundle2 reply
We do not know yet what kind of data future features and extensions will need to
exchange. To handle that, bundle2 allows to send arbitrary content to the
server. As a consequence, we need to be able to reply arbitrary content to the
client. And, we can use bundle2 to transmit those arbitrary data.
When a client will push a bundle2 to the server, the server will reply with a
bundle2 itself.
This changeset installs the first stone of this logic and test it.
Pierre-Yves David <pierre-yves.david@fb.com> [Fri, 11 Apr 2014 08:24:59 -0700] rev 20996
bundle2: add reply awareness to unbundlerecords
We need an efficient way to handle bundle replies. The unbundle records class is
extended to carry such data.
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 01 Apr 2014 00:07:17 -0700] rev 20995
bundle2: add an integer id to part
For sending response to a pushed bundle, we need to link reply parts to request
part. We introduce a part id for this purpose. This is a 32 bit unique
integer stored in the header.
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:10:20 +0200] rev 20994
largefiles: don't prompt when one side of merge was changed but didn't change
This can happen after backout or grafts or criss cross merges. We already do
the same (but slightly different) thing in manifestmerge and filemerge.
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:37:27 -0500] rev 20993
color: fallback and test label as an effect
With this changeset, we can now send a color name directly to the label
function, e.g.
$ hg log -r . -T "{label('red', node|short)}\n"
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:33:46 -0500] rev 20992
color: extract method for determining a valid effect
This patch is just setup work so that we can reduce code duplication and have
one place to define a valid effect.
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20991
revlog: use context ancestor instead of changelog ancestor
We want to move in this direction.
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:31:53 +0100] rev 20990
copies: guard debug section with ui.debugflag
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:31:51 +0100] rev 20989
copies: remove _checkcopies wrapper - it does no good
mergecopies might be doomed but it is not dead yet ...
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20988
transplant: use context ancestor instead of changelog ancestor
We want to move in this direction. ctx.ancestor is in a better position for
handling a situation with multiple ancestors.
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20987
commit: use revlog.commonancestors instead of .ancestor
This do probably not make any real difference but is slightly more correct and
we would like to get rid of flog.ancestor.