Johannes Schlatow <johannes@schlatow.name> [Thu, 17 Jan 2013 01:06:00 +0100] rev 18421
zsh_completion: add descriptive branch names to head revisions
Johannes Schlatow <johannes@schlatow.name> [Thu, 17 Jan 2013 00:54:49 +0100] rev 18420
zsh_completion: add completion of branch names
Johannes Schlatow <johannes@schlatow.name> [Thu, 17 Jan 2013 01:55:50 +0100] rev 18419
zsh_completion: fix issue with overlong branch/tag names
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:52:56 +0100] rev 18418
bundlerepo: remove old style check of file names
The old check is no longer needed:
The checked paths will be passed on to filelog.__init__ which will prefix the
path with 'data/'. A leading '/' will thus not do any harm.
And: The paths will be used by an opener which will use a pathauditor.
And finally: The old check did not consider Windows paths and was thus
insufficient.
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18417
bundlerepo: use revlog._checkhash
The error message will mention datafile instead of indexfile.
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18416
bundlerepo: store validated deltabase rev in basemap instead of node
This avoids some lookups and aligns bundlerepo more with what revlog do.
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18415
bundlerepo: use rev instead of node for iteration in revision()
Avoids some lookups and avoids using rev while iterating.
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18414
bundlerepo: inline inbundle()
It didn't make it faster, it didn't make the code smaller, it didn't make the
code simpler.
-1 is never in basemap.
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18413
bundlerepo: drop bundlebase wrapper function for basemap
Mads Kiilerich <madski@unity3d.com> [Wed, 16 Jan 2013 20:41:41 +0100] rev 18412
bundlerepo: remove unused disktiprev attribute