Tue, 01 Apr 2014 00:07:17 -0700 bundle2: add an integer id to part
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 01 Apr 2014 00:07:17 -0700] rev 20995
bundle2: add an integer id to part For sending response to a pushed bundle, we need to link reply parts to request part. We introduce a part id for this purpose. This is a 32 bit unique integer stored in the header.
Mon, 07 Apr 2014 23:10:20 +0200 largefiles: don't prompt when one side of merge was changed but didn't change
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:10:20 +0200] rev 20994
largefiles: don't prompt when one side of merge was changed but didn't change This can happen after backout or grafts or criss cross merges. We already do the same (but slightly different) thing in manifestmerge and filemerge.
Mon, 07 Apr 2014 15:37:27 -0500 color: fallback and test label as an effect
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:37:27 -0500] rev 20993
color: fallback and test label as an effect With this changeset, we can now send a color name directly to the label function, e.g. $ hg log -r . -T "{label('red', node|short)}\n"
Mon, 07 Apr 2014 15:33:46 -0500 color: extract method for determining a valid effect
Sean Farley <sean.michael.farley@gmail.com> [Mon, 07 Apr 2014 15:33:46 -0500] rev 20992
color: extract method for determining a valid effect This patch is just setup work so that we can reduce code duplication and have one place to define a valid effect.
Mon, 07 Apr 2014 23:17:51 +0200 revlog: use context ancestor instead of changelog ancestor
Mads Kiilerich <madski@unity3d.com> [Mon, 07 Apr 2014 23:17:51 +0200] rev 20991
revlog: use context ancestor instead of changelog ancestor We want to move in this direction.
Tue, 25 Feb 2014 20:31:53 +0100 copies: guard debug section with ui.debugflag
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:31:53 +0100] rev 20990
copies: guard debug section with ui.debugflag
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