Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 01 Apr 2014 17:21:52 -0700] rev 20898
pull: move return code in the pull operation object
With bundle2 we'll have multiple code path susceptible to be responsible for
adding changeset during the pull. We move it to the pull operation to simplify
this the coming logic. The one doing the adding the changegroup will set the
value.
Mads Kiilerich <madski@unity3d.com> [Tue, 25 Feb 2014 20:30:08 +0100] rev 20897
merge: use ancestor filename from planning phase instead of filectx ancestor
test-merge-types.t changes a bit in flag merging. It relied on the
implementation detail that 100% identical revlog entries are reused. The revlog
reuse did that fctx.ancestor() saw an ancestor where there really not was one.
Pierre-Yves David <pierre-yves.david@fb.com> [Wed, 02 Apr 2014 00:01:21 -0700] rev 20896
tests: prevent test-hup from hanging forever if the transaction does not start
If the transaction fails to start because of some programing errors, the test
would stay stuck in this while loop forever.
We now added a basic safeguard that abort the loop if nothing happen in 10
seconds. 10 seconds sounds enough to let the server catch up and open a
transaction.