Wed, 15 Apr 2015 14:35:44 -0700 parsers: when available, use a presized dictionary for the file foldmap
Siddharth Agarwal <sid0@fb.com> [Wed, 15 Apr 2015 14:35:44 -0700] rev 24736
parsers: when available, use a presized dictionary for the file foldmap On a repo with over 300,000 files, this speeds up perffilefoldmap: before: wall 0.178421 comb 0.180000 user 0.160000 sys 0.020000 (best of 55) after: wall 0.164462 comb 0.160000 user 0.140000 sys 0.020000 (best of 59)
Wed, 15 Apr 2015 17:42:38 -0400 tags: extract .hgtags filenodes cache to a standalone file
Gregory Szorc <gregory.szorc@gmail.com> [Wed, 15 Apr 2015 17:42:38 -0400] rev 24735
tags: extract .hgtags filenodes cache to a standalone file Resolution of .hgtags filenodes values has historically been a performance pain point for large repositories, where reading individual manifests can take over 100ms. Multiplied by hundreds or even thousands of heads and resolving .hgtags filenodes becomes a performance issue. This patch establishes a standalone cache file holding the .hgtags filenodes for each changeset. After this patch, the .hgtags filenode for any particular changeset should only have to be computed once during the lifetime of the repository. The introduced hgtagsfnodes1 cache file is modeled after the rev branch cache: the cache is effectively an array of entries consisting of a changeset fragment and the filenode for a revision. The file grows in proportion to the length of the repository (24 bytes per changeset) and is truncated when the repository is stripped. The file is not written unless tag info is requested and tags have changed since last time. This patch partially addresses issue4550. Future patches will split the "tags" cache file into per-filter files and will refactor the cache format to not capture the .hgtags fnodes, as these are now stored in the hgtagsfnodes1 cache. This patch is capable of standing alone. We should not have to wait on the tags cache filter split and format refactor for this patch to land.
Wed, 15 Apr 2015 12:18:05 -0400 extensions: extract partial application into a bind() function
Eric Sumner <ericsumner@fb.com> [Wed, 15 Apr 2015 12:18:05 -0400] rev 24734
extensions: extract partial application into a bind() function We use partial function application for wrapping existing Mercurial functions, and it's implemented separately each time. This patch extracts the partial application into a new bind() function that can be used on its own by extensions when appropriate. In particular, the evolve extension needs to wrap functions in the various bundle2 processing dictionaries, which the pre-existing methods don't support.
Tue, 14 Apr 2015 11:44:04 -0400 obsolete: experimental flag to get debug about obsmarkers exchange
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 14 Apr 2015 11:44:04 -0400] rev 24733
obsolete: experimental flag to get debug about obsmarkers exchange The obsolescence markers exchange is still experimental. We (developer) need more information about what is going on. I'm adding an experimental flag to add display the amount of data exchanged during bundle2 exchanges.
Tue, 14 Apr 2015 14:59:37 -0400 bundle2: add an 'idx' argument to the 'getbundle2partsgenerator'
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 14 Apr 2015 14:59:37 -0400] rev 24732
bundle2: add an 'idx' argument to the 'getbundle2partsgenerator' This argument let extensions control in what order bundle2 part are generated server side during a pull. This is useful to ensure the transaction is in a proper state before some actions or hooks happens.
Tue, 14 Apr 2015 14:07:35 -0400 bundle2: add an 'idx' argument to the 'b2partsgenerator'
Pierre-Yves David <pierre-yves.david@fb.com> [Tue, 14 Apr 2015 14:07:35 -0400] rev 24731
bundle2: add an 'idx' argument to the 'b2partsgenerator' This argument let extensions control in what order bundle2 part are generated client side during a push. This is useful to ensure the transaction is in a proper state before some actions or hooks happens.
Tue, 14 Apr 2015 23:51:02 -0400 rpms: create missing builds dir if it doesn't exist
Mads Kiilerich <madski@unity3d.com> [Tue, 14 Apr 2015 23:51:02 -0400] rev 24730
rpms: create missing builds dir if it doesn't exist
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